![]() |
Converting gold into citizens
The 50>500 idea would be terrible for game balance and in-game "story" consistency. I'd like a disband function to exist, but it would be obviously and seriously absurd for it to add more population than got deducted during recruitment.
Think about it: then you could spend money on recruit/disband cycles to increase population. This makes no sense whatsoever in story/world/realism terms. I do think there should be a disband function, but it should only be a convenience for unnecessary troops, not a bonus. IMO, you should have to keep paying upkeep for the disbanded unit for another 1-3 months after the disband (retirement package!). And certainly no population gain, unless there's going to be population loss with recruiting. |
Re: Converting gold into citizens
yeah dude, just cause it would be cool and usefull doesn't mean its balanced. It would be nice if every nation had their own 9-conjuration titanic SC chassis - like the seraphs or mandahas... but that wouldn't be the right thing to do - it would not be something that any programmer will agree with, nor is your idea.
|
Re: Converting gold into citizens
I would not want to see the 1=100 ratio. I can imagine huge abuses, and lots more micromanagement.
Iwould be very happy with a simple disband feature, alas it seems we will have to wait until "Dominions 4, Rise of the Thingies" |
Re: Disbanding army
Quote:
|
Re: Converting gold into citizens
Quote:
Quote:
Quote:
|
Re: Converting gold into citizens
Quote:
|
Re: Converting gold into citizens
I think NT Jedi is right about the balance. The worst case is probably using a few hundred Maenads for a few thousand population for a few tens of gold per turn. At 5 Maenads/turn a Pan could be covering its maintenance cost in *only* 46 turns.
|
Re: Converting gold into citizens
Calm down a little. It is indeed alot of micromanagement if such army-population conversion feature is to be added. Since this is not the civilization game, one unit is meant to represent one creature in Dom.
If you could work out a sensible equation for such conversion, why not make a mod? I'd download it. As for Illwinter, I will be content if they introduce a basic 'disband army' function. |
Re: Converting gold into citizens
Quote:
|
Re: Converting gold into citizens
Quote:
Also to answer the next future question any undead should not work for any nation thus a 1 per 0(zero) ratio. |
All times are GMT -4. The time now is 10:23 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.