![]() |
Re: Neo Standard for SE V?
Quote:
|
Re: Neo Standard for SE V?
Of couse we need neo-standard, at least what we had for SE4. There is so much SE5 just left behind. Also I think we should try to go beyond the SE4 Neo-standard and go for a neo stnadard+ like was used in Invasion! Infantry, Gunships, etc....
|
Re: Neo Standard for SE V?
The problem as I see it is how are we going to incorporate any more ships into a ship set? How do we do that? What files must be edited, what order are they needed in the ship set textures and ship set image files?
One is alphabetical so that isn't too much of a problem, but the other, the portrait main textures list, isn't. |
Re: Neo Standard for SE V?
I thought they had to be added to the end but for the life of me where I read that just slips my mind. We should ask Aaron. On that other matter we were discussing about the firing points... he said nothing would happen to the firing ship.
|
Re: Neo Standard for SE V?
A SE5 neostandard should probably be limited to 5 or 6 vehicles. Given the added difficulties and time present with SE5 set making, a ~30 model increase over stock will probably cause most authors to not bother with neostandard. With SE4, many authors just filled the 20 neostandard images with slightly resized models anyways, maybe with the wings slightly smaller. Hulls like "heavy destroyer" and "dreadnought heavy" rarely saw new, unique graphics. That functionality (model rescaling) can be done in a mod's vehiclesizes.txt file directly, so I don't think "heavy" and "light" models are really necessary. Neostandard++ was overkill.
If you could name the 5 "most needed" additional vehicle models (of all types), what would they be? (I won't put my list cause I don't want to color the ideas. http://forum.shrapnelgames.com/images/smilies/wink.gif) |
Re: Neo Standard for SE V?
Quote:
|
Re: Neo Standard for SE V?
For reference, my proposed list of SE5 models (from http://mkv25.net/USy/tylmai_se5/) is:
Frigate Destroyer Light Cruiser Cruiser Battleship Dreadnought Colony Ship Light Carrier Heavy Carrier Small Freighter Large Freighter Space Station Battle Station Starbase Drone Fighter Mine Satellite Troop Weapon Platform Which includes a few more then stock. Regards, - Markavian |
Re: Neo Standard for SE V?
I would have to agree, in that new unit *types* are more important than additional sizes.
Infantry... Mothership Plugins... (IE "adds ability to parent" / "fires from cargo") Construction Bots... And whatever we can think up using all those nifty abilities. |
Re: Neo Standard for SE V?
Particularly, out of the above list, I have small and large alternatives for Carriers and Freighters/Transport ships. AFIK there is only one of each in SE5. I also have three levels of Space Station. I think possibly there should be an alternate bigger or small troop.
Mines, WP's, Satellites, etc. leave as they are, one model. |
Re: Neo Standard for SE V?
Well at bare minimum, we need to have the same basic ship hull sizes that Stock SE IV has.
|
All times are GMT -4. The time now is 10:41 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.