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-   -   Mod: Chaos Wars (http://forum.shrapnelgames.com/showthread.php?t=33053)

Endoperez February 3rd, 2007 09:30 AM

Re: New Mod: Chaos Wars
 
Heh, you're right. I had tested combinations of multiple #makemonster1 or multiple #makemonster5 commands, not a combination of two different #makemonster commands. Very interesting command.

Amos February 3rd, 2007 09:41 AM

Re: New Mod: Chaos Wars
 
Too bad 1/1/1 isnt working http://forum.shrapnelgames.com/images/smilies/frown.gif. I've tested 1/2/3 version and its just too unbalancing. I distributed the summons: a Hound to Lord Judge, a Pike to Lord Arbiter and an Enforcer to Mater Mundi. I'm posting it as a main version.

Amos February 5th, 2007 08:02 AM

Re: New Mod: Chaos Wars
 
Version 0.05

For now this is the final version (unless there are mistakes or I want to add a unit).

Amos February 7th, 2007 12:44 PM

Re: New Mod: Chaos Wars
 
Mistake in one of the descriptions corrected and posted.

Amos February 11th, 2007 10:50 PM

Re: New Mod: Chaos Wars
 
Version 0.06

Added another unit "Norite Cuirassier".

Amos February 15th, 2007 01:12 PM

Re: New Mod: Chaos Wars
 
Cuirassier's armor made heavier.

Amos February 17th, 2007 03:09 AM

Re: New Mod: Chaos Wars
 
Version 0.08

Mater Mundi summons 2 enforcers; Lord Arbiter summons 3 pikes.

Amos March 15th, 2007 05:10 PM

Re: New Mod: Chaos Wars
 
Version 0.09

Changed spell prices:

Guardian - 8
Bengehenom - 18
Pathwalker - 66
Soul Construct - 11

Amos April 26th, 2007 09:47 AM

Re: New Mod: Chaos Wars
 
Version 0.10

Lowered prices;
Lowered Nephilim sizes to 3;
Changed pike sprite;
Mutant lost trampling.

Amos April 28th, 2007 11:14 PM

Re: New Mod: Chaos Wars
 
Version 0.11

Body armor heavier.


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