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Re: New Mod: Chaos Wars
Heh, you're right. I had tested combinations of multiple #makemonster1 or multiple #makemonster5 commands, not a combination of two different #makemonster commands. Very interesting command.
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Re: New Mod: Chaos Wars
Too bad 1/1/1 isnt working http://forum.shrapnelgames.com/images/smilies/frown.gif. I've tested 1/2/3 version and its just too unbalancing. I distributed the summons: a Hound to Lord Judge, a Pike to Lord Arbiter and an Enforcer to Mater Mundi. I'm posting it as a main version.
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Re: New Mod: Chaos Wars
Version 0.05
For now this is the final version (unless there are mistakes or I want to add a unit). |
Re: New Mod: Chaos Wars
Mistake in one of the descriptions corrected and posted.
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Re: New Mod: Chaos Wars
Version 0.06
Added another unit "Norite Cuirassier". |
Re: New Mod: Chaos Wars
Cuirassier's armor made heavier.
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Re: New Mod: Chaos Wars
Version 0.08
Mater Mundi summons 2 enforcers; Lord Arbiter summons 3 pikes. |
Re: New Mod: Chaos Wars
Version 0.09
Changed spell prices: Guardian - 8 Bengehenom - 18 Pathwalker - 66 Soul Construct - 11 |
Re: New Mod: Chaos Wars
Version 0.10
Lowered prices; Lowered Nephilim sizes to 3; Changed pike sprite; Mutant lost trampling. |
Re: New Mod: Chaos Wars
Version 0.11
Body armor heavier. |
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