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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Assasins (http://forum.shrapnelgames.com/showthread.php?t=33158)

jutetrea February 5th, 2007 10:28 PM

Re: Assasins
 
I'm liking a vamp count with black heart, +penetration and disintegrate http://forum.shrapnelgames.com/images/smilies/happy.gif

Gandalf Parker February 5th, 2007 10:37 PM

Re: Assasins
 
If find that adding items that will summon help can be a real lifesaver when you are up against mages.

Does anyone ever formation or script their assassins? For most of my assassins I like to set them all the way forward so they dont have to worry about so many castings or arrows.

PvK February 6th, 2007 12:07 AM

Re: Assasins
 
I often place and/or script my assassins, especially if they have something worthwhile to do different from the default. e.g. ninjas.

Jack_Trowell February 6th, 2007 08:47 AM

Re: Assasins
 
Assassin + skull charm ; set to the rear

You start the fight with a longded, so even if the target as rander attack, spells, or is flying, itwill often target the longded.

And each round after that one more longded for only 5 fatigue (item spells only cost 5 fatigue points)

Even better when you use the skull helmet (give the spell raise skeletons)

If your assassin got the "quickness" heroic ability, it can use the item more often (yes, quickness still works in dom3 for item spells). Just give him some reinvigoration so he don't get tired too fast.

mivayan February 6th, 2007 11:05 AM

Re: Assasins
 
Are you sure that placement affects assassinations?

Jack_Trowell February 6th, 2007 12:05 PM

Re: Assasins
 
Yes , but it has less effect in term of distance that in a normal fight.

By putting a ninja in the rear, a mounted commander will advance without being able to hit the ninja in the first round. Then the ninja act, having first strike (shuriken usually).

Without this, a mounted commander has enought action points to charge in the first round.

Manuk February 6th, 2007 12:58 PM

Re: Assasins
 
an empoisoner or a starchild always back right?

merlinme February 6th, 2007 02:32 PM

Re: Assassins
 
To return slightly to the original post, I also picked up "The Master Assassin" (I think he was called) as a mercenary. He came with an ethereal cloak and a sword of sharpness, so while not exactly a killing machine, I think he took out six commanders when playing against the computer, which was helpful (and quite fun).

Baalz February 6th, 2007 02:57 PM

Re: Assasins
 
Quote:

Jack_Trowell said:
(yes, quickness still works in dom3 for item spells).



Ahhhh, this little gem I missed. I assumed the quickness nerf applied to item spells as well. Good to know.

Gandalf Parker February 6th, 2007 04:31 PM

Re: Assasins
 
extra attacks help alot. Also items which will attack on their own such as dancing trident, stone dove, and spirit helm


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