![]() |
Re: Just an idea for the UI.
The surviving red shirt becomes the captain of the stellar manip ship, and uses his mind to active the comps. I always place valuable stuff on the inside of the hull due to realism. Also, one thing I noticed is the comp sticks stuff all over the hull, I noticed on one klingon bop the comp put all the engines on the very front, talk about weird.
|
Re: Just an idea for the UI.
No I think that was my mistake for the BOP. I may need to re due the slots. I was under the impression the AI didn't use the slot numbers so I didn't bother with them. As I am writing the AI for the SFTC I think it actually does use the numbers but I am not sure how it is told which slots to use. I need to contact Aaron about that to get clarification first. Man what a great catch that was! I haven't had the chance to talk with At about it yet. I wanted to collect the facts and my proposal for a solution before then.
Well At looks like the cat is out of the bag now! Thanks SoD you are on my poop list for the rest of the day! http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Just an idea for the UI.
Glad to be of ASSistance. http://forum.shrapnelgames.com/images/smilies/cool.gif
Edit: I also noticed in combat it seems as if all the shields have a yellow-orangish glow to them, are we able to change this? |
Re: Just an idea for the UI.
Yes that should be doable but I am not the one you need to ask. At himself or one of the other modelers will need to address that one. I don't recall seeing a setting so it must be one of the configuration files for the ship set.
|
All times are GMT -4. The time now is 03:31 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.