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Re: Another thought for SE5 Mods - Governments
Spectarofdeath said:
Agreed, governments are very limited. Maybe their could be special techs for the different government types or something that would make them more fun. Why reinvent the wheel when we have racial traits for arbitrary changes? You could axe the entire govt/society system and add some mutually exclusive racial traits to do it all (the bonuses/penalties and extra techs/facilities/etc.). Traits can have multiple abilities now, afterall. |
Re: Another thought for SE5 Mods - Governments
The Governments Mod was created for use with the SFTC and Lite which in turn put the axe to Society types. To me Societies are fluidic and selecting a set type is just to stagnant. On the other hand the time frame for a typical Stock game is way to short to reflect changes except those brought about by intense situations. Wow; drifting here back on focus... I just don't like the Society types and think they should be done away with altogether though not to the extreme Imperator Fyron suggests. The bonuses and penalties would be best used in other ares.
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Re: Another thought for SE5 Mods - Governments
That's not psychotic, so much as masochistic.
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Re: Another thought for SE5 Mods - Governments
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