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Re: Weapon Ranges
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The combat map is large, or seems large, it would be interesting to see vessels lobbing long range missiles from one end of the tactical map with a significantly large range circles at a fleet of beam vessels on the other end trying to close and get within range. |
Re: Weapon Ranges
How does this work in with the individual weapon ranges? Well I am not to sure what the Short and Medium range entries are for. I have at least one suspicion; that for the ease of modding it would have controlled a blanket type to-hit formula. So if the target was short range the short range formula would have been used. Something to that effect, I have never asked but maybe one of the other Beta testers have. The Long range is the controller for the max range of any weapon. So you can set a weapon that will target in at 350 but if the Long setting is 300 the weapon will wait till 300 to engage. This is also how the weapon range formula (you can use SE4 style range entries) marries up with this setting.
Having the beam and missile weapons target in at about the same range is irritating to me also. The SFTC-Lite and SFTC had both addressed this issue. Finally having the ships lob across the map is not possible unless you shrink the size of the combat map. Which is line 432 "Space Combat Map Radius". Otherwise max weapon range can be set at 500 and max combat map size at... uh I really don't know. The SFTC and SFTC-Lite use 2,500 size maps so there is plenty of maneuvering space between fleets armed with my long range missile weapon and or spinal weapons. Did I cover all your questions? If not just ask again and I will be happy to help in any way. |
Re: Weapon Ranges
As far as I can tell, ranges in settings.txt are used to determine which ranges are short, medium and long for the strategies. They don't affect weapon range at all.
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Re: Weapon Ranges
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Re: Weapon Ranges
@P-D: Good point, I never thought about it being called on for that reason. It sounds logical.
@TV2: The SFTC and SFTC-Lite are complete conversion on the SE5 game. All new everything from the infrastructure to the components to the planet capacities. Nothing much from Stock SE5 remains and what little still does will be tossed out the window as I continue work. So the short answer to your question is... I tossed out all the Stock components including weapons and built in my own. If you would like to take a look I would be more than happy to provide a copy. I used to have it posted here but pulled it when it became clear no one was going to help with testing. By pulling it that released me from any obligations toward updates. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Weapon Ranges
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Re: Weapon Ranges
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Re: Weapon Ranges
Thanks PES, I will take a look at it tonight.
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