![]() |
Re: 110 Image Limit... megamod anyway?
I think that's premature. The problem - whatever it may be - will probably be fixed in a future patch.
If you want to develop a version without custom graphics, though, for temporary inclusion, that'd be fine. |
Re: 110 Image Limit... megamod anyway?
Quote:
|
Re: 110 Image Limit... megamod anyway?
Johan replied in the original thread.
I'd still like someone else to run some tests to verify that the issue is real. Johan didn't correct me, so I assume that the bug is real and that he's aware of it. It might be platform dependent or something. |
Re: 110 Image Limit... megamod anyway?
I run some tests and the issue is real, at least with my mods.
|
Re: 110 Image Limit... megamod anyway?
I read somewhere that this issue had been resolved, that it had to do with mod command order? Is this really the case? I never saw a post anywhere describing the proper command order or that the issue had even been looked into.
|
Re: 110 Image Limit... megamod anyway?
DrP, your link to the earlier thread is screwed up, it has some extra in the beginning of the url.
|
Re: 110 Image Limit... megamod anyway?
Was it gandalf who said this had been resolved?
He tends to get confused about some stuff to do with modding, so he might just have made a mistake there,... or it might actually be fixed. I don't know the fix though -shrug- |
Re: 110 Image Limit... megamod anyway?
Aye, in the perfect sprite thread. I figured a sure way to find out is to bump this and see what DrP has to say.
|
Re: 110 Image Limit... megamod anyway?
I didn't notice gandalf saying it had been resolved. Where did he say that?
He suggested an alternative cause in the original thread - that possibly the game doesn't like duplicate unit names. That doesn't appear to be the problem, at least on cursory examination. Maybe I'm missing something. |
Re: 110 Image Limit... megamod anyway?
Quote:
|
All times are GMT -4. The time now is 01:13 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.