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Re: The Mod List
They are not balanced.
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Re: The Mod List
This looks like a sincere effort to maintain a mod list.
Are you also going to create a categories for non-nation mods? Such as Balance mod Random mod Play All Nations in one game mod Since its a good effort Im willing to sticky it. Id have preferred a thread to track everything in this forum. Mods, Maps, Tools.. in order to avoid a screenful of stickies. But I cant really ask someone to tackle that. |
Re: The Mod List
Sombre, I'm happy you took this idea up. Good start! Perhaps the authors of the various mods can help you by posting here in a format you request, so you only have to "compile" instead of hunting around!
For example, Quote:
I'll act on my words with the following: Quote:
Also, can we request the forum mods to make this post a "sticky" so it doesn't drift down where it's hard to find? |
Re: The Mod List
I had already said that I would.
But you have to say that and then let it sit for abit. Otherwise everyone wonders where the post went. |
Re: The Mod List
Yes, I'll add in various misc mods as well as nation mods. I probably won't add every small balance or fix mod, but the larger ones will be in there eventually.
It's not terribly hard for me to keep it up to date with version changes, although it would help if people could point out any errors in the list or remind me to update something. Two notes - I'm including 'works with 3.06' rather than 'requires minimum dom3 vers of..' because I have to assume that most people are using 3.06, especially people who are using mods. I understand that 3.06 won't work for people who got their copy a 'certain' way, but there's not much that can be done about that. Most mods will work ok on 3.00 anyway - It's what I was using until recently - but some might not work with 3.06 or whatever the latest version is at any given moment. - Balanced for vanilla doesn't mean that anyone is /certain/ that's it's balanced, just that it was made with balance in mind or made to be used with vanilla settings. So if you make a new nation and you use your own pricing scheme or do not refer to the prices etc of vanilla dominions nations then that's a 'no', but if you /try/ to balance it to vanilla that's a 'yes', although obviously balance is always a work in progress (even for Illwinter). |
Re: The Mod List
"Theran Empire, Reign of the Vampiri" link sends you to the "Blood Elves" mod.
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Re: The Mod List
Update:
Name: Mytheology Hyperlink: http://www.shrapnelcommunity.com/thr...o=&fpart=1 Type: Pretenders Version: 1.5 Final: No (ongoing) Author: Psientist Desc: Seventeen new Pretenders including six brand new deities and eleven Pretenders formally available only as Summons. There are a few Super Combatants and some very powerful magic-users. The new Pretenders include: Desire (New - Middle Man), Fallen Angel (Pythium Middle), Grim Reaper (New: Ermor, All Ages), Heliophagus (Abysia Late), King of Banefires (Yomi Early), King of Deeper Earth (Argatha Early), Lord of the Plague Wind (Machaka Middle), Monkey King (New - Kailasa Early, Bandar Log Middle, Patala Late), Morpheus (New - Arcocephale Late), Pantokrator (New - All), Queen of the Sea (Oceania Early), Queen of Thunder (Caelum Early), Shah of Djinn and Ifreet (custom graphic - Marignon Middle), Tarrasque (New - Maverni Early), Teratos Rex (New - C'Tis Early), Treelord (custom graphic - Pangea Early), Vastness (Ryleh Middle) 3.06 Compatible: Yes Balanced for vanilla: Yes |
Re: The Mod List
Here are links to my few miscellanous mods. I'm posting them here for ease of use more than to have them categorized, but wouldn't mind if they eventually got added to a list of some kind.
Name: Anansi, God Spider Version: 1.00 Final: Yes Author: Endoperez Desc: This mod adds a shapechanging pretender for Machaka. It's relatively balanced, but can probably be abused due to its non-generic combination of abilities (stealthy monster-pretender with pathcost 30). 3.06 Compatible: yes Balanced for vanilla: yes Name: Castle Wyvern, incomplete Version: 0.50 Final: Yes Author: Endoperez Desc: This is an incomplete mod that will eventually add one random magic site to the list of randomly appearing Dom3 magic sites. However, due to modding restrictions, currently it only gives MA Agartha access to units that don't fit it. The final version won't give MA Agartha any new units unless my plans change a lot. 3.06 Compatible: yes Balanced for vanilla: not as of 0.5 Name: Charge!, a magic item mod Version: 1.00 Final: Yes Author: Endoperez Desc: This simple mod changes all one-handed, magical spears so that they deal extra damage (AP dependent) on first hit, just like light lances. 3.06 Compatible: yes Balanced for vanilla: yes |
Re: The Mod List
Some Dominions 2 maps (not mine, but I've tested). Apologies to all authors whose mods' descriptions were not done justice, or who have active threads I've missed:
Type of Mod: Map Name: FAERUN - THE FORGOTTEN REALMS (324 province "small" version) Hyperlink to download: http://www.strife.com/dominions-2/do...n_small_v2.rar Version: Dominions 2 Tested on Dominions 3 Author: Edi Description: 324 provinces (41 sea, 283 land). In the midst of the Godswar, new powers from outside the known planes of existence have invaded the Forgotten Realms and overthrown the old pantheon and its overgod, Ao. With the newcomer Gods falling into disagreement over the division of their conquest, a great upheaval has come upon Faerun. Out of the ashes of the old order they have gathered armies of followers, each determined to vanquish their erstwhile allies and claim sole Dominion over Faerun. Type of Mod: Map Name: The Harsh Land of Io Hyperlink to download: http://www.strife.com/dominions-2/downloads/io.rar Version: Dominions 2 Tested on Dominions 3 Author: texAnimator Description: 133 provinces. Three hundred years after the great cataclysm of the 'Burning Times,' life once again starts to flourish in the realm of Io. The water is tainted, turned to lava and blood. The forests are gone, and much of the land is scorched waste. Food grows in rare fields of Flesh Trees. Type of Mod: Map Name: Land of Shahrivar Hyperlink to download: http://www.strife.com/dominions-2/do.../shahrivar.rar Version: Dominions 2 Tested on Dominions 3 Author: Sachka Description: Shahrivar is a persian month that ends summer and opens autumn. Its name means Tempting Territory... The nations fight to control the ancient sites revealed by the sacred map, and above all, the legendary Sunken Island of Naerun Sea. (180 provinces, no sea-players. You need 16 VP to win (total VP : 31). Type of Mod: Map Name: Drea Hyperlink to download: http://www.strife.com/dominions-2/do.../drea-v4.3.rar Version: 4.3 / Dominions 2 Tested on Dominions 3 Author: Chazar Description: 49 provinces, of which are 12 water, 8+1 cities, 12 forests, 3 mountains, 3 wastelands, and 2 swamps. 2-8 players, independent strength 5, victory points (11). Type of Mod: Map Name: The Hyborian Age Hyperlink to mod post: http://www.shrapnelcommunity.com/thr...ev=#Post474728 Version: 1.0 (Dominions 3) Author: Original by Chrysagon - Dominions map by Frank Trollman Description: 114 Provinces. Conquer the world in the Hyborian age. Are you as powerful a god as Crom? Type of Mod: Map Name: The Land of Loemendor Hyperlink to download: http://www.strife.com/dominions-2/do.../Loemendor.rar Version: Dominions 2 Tested on Dominions 3 Author: Kalle Ojala (Kaljamaha) with feedback from Esko Halttunen (Edi). Description: 157 provinces, of which 142 land and 15 underwater. Recommended settings: 5-8 players, max. 1 underwater nation, 1 starting province, 7+ independents, 40- sites. |
Re: The Mod List
I added an extra bit to the list at the start which will make note of mod combinations that work. Hopefully we'll be able to get a few of these sorted out so people can enjoy fairly heavily modded games without worrying that they are all running over each other and causing problems.
I'll add the extra stuff in this thread to the list at a later date. My connection is acting a bit screwy right now. |
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