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-   -   20 suggestions for SE IV (http://forum.shrapnelgames.com/showthread.php?t=3333)

Sinapus June 11th, 2001 07:35 PM

Re: 20 suggestions for SE IV
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Sattelite Groups too!
In fact, any group of units except mines should be formed into squads of X units, with X being set by the player.

[This message has been edited by suicide_junkie (edited 11 June 2001).][/b]<HR></BLOCKQUOTE>

Satellites would work nice in a ring formation centered around a planet or warp point... say 6-10 locations and then fill them in to create the satellite Groups.

It would also be nice if the maximum tonnage would have the AI simply use hulls no bigger than that for a particular design, instead of simply not building them when there is a more advanced hull available.

That and the ability to use the name you designate for the ship type (like "attack ship 1" or similar in some mods) in Construction_Vehicles.txt so you can specify which types to build. Let the attack ship, defense ship, population transport, etc be defaults or something like that so if there isn't a specific entry for it then the AI will build them somewhat randomly.

Small ships can still be useful later in the game.

This is suggestion # 30 or so, right? http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif


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--
"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"

capnq June 11th, 2001 08:54 PM

Re: 20 suggestions for SE IV
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>It would also be nice if the maximum tonnage would have the AI simply use hulls no bigger than that for a particular design, instead of simply not building them when there is a more advanced hull available.<HR></BLOCKQUOTE>ISTR other people complaining that the can't get the AI to stop building the smaller ones when the larger hulls become available?

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Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

Dravis June 12th, 2001 01:25 AM

Re: 20 suggestions for SE IV
 
Another thing that I wish was in SE4 is the ability to split fighter groupes. That is #21(or the replacement for #9)?

[This message has been edited by Dravis (edited 11 June 2001).]

Dravis June 12th, 2001 08:21 PM

Re: 20 suggestions for SE IV
 
Another thing is if someone does not answer them they should get very mad. I almost never (the AI) respond to an other empire that wants something that I don't because it doesn't make them mad.
Is this idea number 31? http://www.shrapnelgames.com/ubb/ima...ons/tongue.gif

Dravis June 12th, 2001 08:24 PM

Re: 20 suggestions for SE IV
 
OOPS!!! I double posted. http://www.shrapnelgames.com/ubb/images/icons/blush.gif

Suicide Junkie June 12th, 2001 09:14 PM

Re: 20 suggestions for SE IV
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>OOPS!!! I double posted<HR></BLOCKQUOTE>
Just hit the "edit" image at the bottom of your post, and check the delete option at the top of the page.

Keep the forums clean http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Dravis June 13th, 2001 09:51 PM

Re: 20 suggestions for SE IV
 
Thanks for that bit of info!


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