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-   -   Mod: Vaettiheim 2.2 (http://forum.shrapnelgames.com/showthread.php?t=33340)

XiahouDun February 16th, 2007 03:50 AM

Re: Vaettihiem SE 1.0
 
I would like a cheap shortbow unit. I really enjoy the mod.

Sombre February 16th, 2007 04:03 AM

Re: Vaettihiem SE 1.0
 
Hmm. Well they are sort of a missile-weapon-less nation, but I suppose it couldn't hurt for them to have Vaetti shortbow archers - be prepared for crappy morale though.

In the next version,... a new vaetti archer, a new vaetti with a pick, a troll shaman leader (weak magic/priest), a moose riding unique troll hero and a new pretender (with the fenrer graphics) called Crescent Moon Wolf who attracts wolves while in his dominion. I think with these added little bits I'll basically be finished with the SE.

All credit goes to quantum of course, I'm just adding frosting to a delicious Vaetti cake :]

XiahouDun February 16th, 2007 04:12 AM

Re: Vaettihiem SE 1.0
 
That's exactly what I want, thank you.

Jack_Trowell February 16th, 2007 05:42 AM

Re: Vaettihiem SE 1.0
 
What about reducing the cost of the moose archers ?

Currently at 45 gold, you get two shortbow attacks at precision 8.

Sure the mosse has great mouvement, and its HP can help survive some loose arrows, but I would rather have 4.5 indeps archers with precision 10.

If the moose riders were at 30 gold, they would still be more expensive that normal archers, but the mouvement and hit points could make them usable

Sombre February 16th, 2007 06:12 AM

Re: Vaettihiem SE 1.0
 
I thought the point of the moose riders was to hold then attack - they are sort of like multirole cavalry for Vaetti.

I haven't altered the stats of the vanilla unit, but I'll give them a test and see if they suck at charging as well as shooting.

Jack_Trowell February 16th, 2007 07:12 AM

Re: Vaettihiem SE 1.0
 
They have two attacks that could do some damage, yes, but with their low attack (and defence) skill, large size, and lack of armor they are less useful than even indeps light cavalry.

I could live with the low precision and armor by using them as mobile archers that can follow fast armies (with the forest trolls and wolf riders, you can have army move 2 with all units having forest survival), and survive some lone arrows or spell thanks to their HP. But not for this price.

Sombre February 16th, 2007 08:18 AM

Re: Vaettihiem SE 1.0
 
Yeah you're right, I just tried them out and they're pretty poor in melee, especially for the price. Ok, I'm going to drop the cost to 35 and maybe give them a touch more attack power. I mean a charging giant moose should be able to at least do /some/ damage, especially going by the description.

I hadn't realised how hard it is to get clean graphics from vanilla units. Any suggestions people? The pics from the info window and recruit screen are both the wrong size and with a screen capture they sort of blur into the surrounding background.

Amos February 16th, 2007 10:23 AM

Re: Vaettihiem SE 1.0
 
Use #copyspr command. Or if you want to change vanilla graphics there is a tutorial here . Also there was a tutorial for taking sprites out of the game by Endoperez but I have no idea where that is. I wish someone would "sticky" those posts.

Jack_Trowell February 16th, 2007 06:40 PM

Re: Vaettihiem SE 1.0
 
Suggestion : moose knight national summon ?

Sombre February 16th, 2007 09:20 PM

Re: Vaettihiem SE 1.0
 
I prefer national summons to be magical creatures and I'm pretty sure I'm using that sprite for a national hero already.

Amos: I just need to know how to get the vanilla graphics in a clean form and at the right size. I'm already ok with general editing, adding new sprites etc. But thanks :]

I've made an archer sprite but it doesn't look too great and it took more work than I'd have liked. Still, I think it's good enough for now.


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