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Re: OT: Lunar Wars
Lunar Wars? linky anyone? http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: OT: Lunar Wars
Try prefixing www. and appending .net to the game name. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Lunar Wars
Well, the glorious colony of Agentia (originality FTW!) is off to a slow start. So a question: What exactly should I be doing? Right now I'm buying up AIs so I can build more mines. Is this a good direction to head in to start raking in the cash? Or should I be building housing to support more taxpayers?
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Re: OT: Lunar Wars
I think Housing is the best way to start.
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Re: OT: Lunar Wars
A mix of both, really. The prices of both AI and housing go up with the number that you already have. And if you just keep buying housing, eventually you will reach the point where you don't get any profit off of taxes because your life support costs are so high.
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Re: OT: Lunar Wars
Mines give a better 'net profit' ratio on a day-to-day basis, but they can only be bought as you accumulate AI so they are much more expensive to acquire. A mix of housing and mines is probably better than going for only mines.
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Re: OT: Lunar Wars
Ok, I'm going mainly for housing at the moment, and investing whatever I have left over in AI. Any rough ideas on when I should switch my priorities around?
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Re: OT: Lunar Wars
This is a new game that may be modified at any moment so it's hard to say what is 'best' yet. Just look at the prices of things. Housing gets more expensive as you buy more (as does AI, but AI has other benefits than increasing tax revenue). Mines seem to be stable in price, except that you need more AI to buy each new mine, so there is a 'surcharge' of sorts. The various 'improvements' probably aren't worth the investment until you have 100 housing or more.
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Re: OT: Lunar Wars
Quote:
The rest of the improvements I'm holding out on until I get higher AI/Housing. |
Re: OT: Lunar Wars
Can anyone provide a linky for the Paladines forum? I had a cursory poke around but didn't find anything.
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