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Re: Multiplayer games
Another option would be to play a "roleplaying" game rather than a competitive one. Rather than trying to win, you just do what your race and culture would do, not necessarily the optimal course of action. The main goal is to make your empire interesting.
The chief problem with multiplayer roleplaying games is that there's usually somebody roleplaying a race that wants to conquer the galaxy, who will probably steamroller the non-aggressive races if they stay "in character". For most of the races that I've created for my solo games, I wouldn't even try to play them in a competitve multiplayer game. |
Re: Multiplayer games
That is exactly the kind of game I am looking for http://forum.shrapnelgames.com/images/smilies/happy.gif Hopefully the Slow mod will help foster that as well.
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Re: Multiplayer games
Ooo a roleplaying style game would be fun.
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Re: Multiplayer games
I am planning on putting one together using the Slow Balanced Mod 1.4 (just 3 modified lines of Kwok's, barely worth a new name).
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Re: Multiplayer games
I can't say I agree with the "slow" modifications, but I look forward to it.
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Re: Multiplayer games
Well, all it does is make populations consume minerals and radioactives, currently they do not.
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Re: Multiplayer games
For an RP game...
We could require that players make a Empire bio. If the bio is approved (meaning it cant just say they want to conquer the galaxy) they can join the game. Now the bio only really has to be a paragraph, not a book. It might help to encourage a RP game. |
Re: Multiplayer games
That sounds good.
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Re: Multiplayer games
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Re: Multiplayer games
Interesting idea. This game would probably be PBW, so email is our best bet.
So expansion inline with your race (no borg types)... Any other guidelines, like 1 new colony every 4 turns or something like that? |
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