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-   -   construction rate (http://forum.shrapnelgames.com/showthread.php?t=3357)

Suicide Junkie June 12th, 2001 04:27 PM

Re: construction rate
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Theres a line in the VehicleSize.txt file that says "Requirement Max Engines := X" change the X to what u want and your in business<HR></BLOCKQUOTE>Note that you should also change the "Engines per move := Y" to a higher value, so you don't get all your ships moving 40 squares per turn!

Nitram Draw June 13th, 2001 01:02 AM

Re: construction rate
 
Another thing that would fit nicely with this suggestion is the ability to have more than one item being worked on at one time, like research and intel can. Seems to be a waste if you have the ability to build with 6k each and can only build one item that cost 2k per turn.

Gimboid June 13th, 2001 01:05 AM

Re: construction rate
 
Thanx suicide_junkie, i didnt realise u had to change that figure as well.

Is there a limit on the max number of moves and/or engines a ship can have?

Omega June 13th, 2001 08:00 PM

Re: construction rate
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Note that you should also change the "Engines per move := Y" to a higher value, so you don't get all your ships moving 40 squares per turn![/b]<HR></BLOCKQUOTE>

Late in the game on a large map it would be nice to move 40 squares per turn!


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