![]() |
Re: Spell Modding - Guide Rough Draft
Try 23/256 and 23/512.
If neiter of those effect/damage combinations does it, I doubt they exist as spells. |
Re: Spell Modding - Guide Rough Draft
Ah, I tried them both. Tried setting them as rituals, to force- cast, tried setting them as battlefield spells, and they looked like they were set up properly but the AI would never cast them (even if ordered to). So, maybe there is a bitmask or something missing, who knows. Thanks for the suggestion.
|
Re: Spell Modding - Guide Rough Draft
Oh, sorry. A lot of effect 23/(bitmask) combinations, the AI will refuse to cast them because it doesn't think the effect is beneficial (?).
So if you pair them with a beneficial effect (twist fate, say), you can get them to cast. |
Re: Spell Modding - Guide Rough Draft
Aside from the "death dome" spell, It would be nice to beable to craft a ritual spell to temporarily cast "gluttony" on a number of enemy army units. That would be an interesting twist. However, you haven't teased out whether the spell bitmaps cover all the possible unit attributes, have you?
|
Re: Spell Modding - Guide Rough Draft
I've tested all the digits in the bitmask - and none of them appear to do that.
I believe that you can induce starvation, if that's any help. |
Re: Spell Modding - Guide Rough Draft
Perhaps! When I am next overwhelmed with free time, maybe I'll try it out. I was thinking it would be an interesting spell defense against mega-armies.
|
Re: Spell Modding - Guide Rough Draft
i just found that if you halve the damage on dragon master, instead of giving you dragon mastery, it gives you a permanent regeneration.
|
Re: Spell Modding - Guide Rough Draft
Are you sure that it's permament? When I tried that, it gievs you regeneration, but it vanishes next turn. Could be a special ability setting or something, though.
|
Re: Spell Modding - Guide Rough Draft
Sorry for being thick, but on the last page Dr P you suggest pairing a spell with a different effect, such as Twist Fate, to get it to cast. How do you do that?
I've read the modding manual now, but still not really on the ball. |
Re: Spell Modding - Guide Rough Draft
Add together the bitmasks. So, for example
#effect 10 #damage 262656 Will give you both pain transfer (512) and Quickness (262144) at the same time. |
All times are GMT -4. The time now is 04:36 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.