.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Utility: Spell Modding - Guide Version 0.11 (http://forum.shrapnelgames.com/showthread.php?t=33588)

DrPraetorious March 22nd, 2007 10:01 PM

Re: Spell Modding - Guide Rough Draft
 
Try 23/256 and 23/512.

If neiter of those effect/damage combinations does it, I doubt they exist as spells.

Psientist March 23rd, 2007 12:49 PM

Re: Spell Modding - Guide Rough Draft
 
Ah, I tried them both. Tried setting them as rituals, to force- cast, tried setting them as battlefield spells, and they looked like they were set up properly but the AI would never cast them (even if ordered to). So, maybe there is a bitmask or something missing, who knows. Thanks for the suggestion.

DrPraetorious March 23rd, 2007 04:01 PM

Re: Spell Modding - Guide Rough Draft
 
Oh, sorry. A lot of effect 23/(bitmask) combinations, the AI will refuse to cast them because it doesn't think the effect is beneficial (?).

So if you pair them with a beneficial effect (twist fate, say), you can get them to cast.

Psientist April 10th, 2007 01:10 PM

Re: Spell Modding - Guide Rough Draft
 
Aside from the "death dome" spell, It would be nice to beable to craft a ritual spell to temporarily cast "gluttony" on a number of enemy army units. That would be an interesting twist. However, you haven't teased out whether the spell bitmaps cover all the possible unit attributes, have you?

DrPraetorious April 10th, 2007 05:51 PM

Re: Spell Modding - Guide Rough Draft
 
I've tested all the digits in the bitmask - and none of them appear to do that.

I believe that you can induce starvation, if that's any help.

Psientist April 11th, 2007 02:51 PM

Re: Spell Modding - Guide Rough Draft
 
Perhaps! When I am next overwhelmed with free time, maybe I'll try it out. I was thinking it would be an interesting spell defense against mega-armies.

Wish April 19th, 2007 01:45 PM

Re: Spell Modding - Guide Rough Draft
 
i just found that if you halve the damage on dragon master, instead of giving you dragon mastery, it gives you a permanent regeneration.

DrPraetorious April 19th, 2007 02:13 PM

Re: Spell Modding - Guide Rough Draft
 
Are you sure that it's permament? When I tried that, it gievs you regeneration, but it vanishes next turn. Could be a special ability setting or something, though.

llamabeast April 19th, 2007 04:14 PM

Re: Spell Modding - Guide Rough Draft
 
Sorry for being thick, but on the last page Dr P you suggest pairing a spell with a different effect, such as Twist Fate, to get it to cast. How do you do that?

I've read the modding manual now, but still not really on the ball.

DrPraetorious April 19th, 2007 04:39 PM

Re: Spell Modding - Guide Rough Draft
 
Add together the bitmasks. So, for example

#effect 10
#damage 262656

Will give you both pain transfer (512) and Quickness (262144) at the same time.


All times are GMT -4. The time now is 04:36 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.