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-   -   "mod" pretenders/nations set to AI after start ? (http://forum.shrapnelgames.com/showthread.php?t=33639)

Gandalf Parker March 6th, 2007 03:04 PM

Re: \"mod\" pretenders/nations set to AI after start
 
There is a PDF.

I should have mentioned that we also have some great MOD'd nations available which sparked a discussion of "too powerful, not balanced" and in the thread it become a "keep it that way since it will be a great AI". You might look at some of those.

Sombre March 6th, 2007 03:39 PM

Re: \"mod\" pretenders/nations set to AI after start
 
Yeah a couple of Amos' mod nations are nasty to fight against with a vanilla side. Blood Elves for example,.. ouch.

CharonJr March 7th, 2007 06:03 AM

Re: \"mod\" pretenders/nations set to AI after start
 
Thank you for the information and the numbers for the AI boni in the main forum, now I have to ponder how to implement what I want and more importantly take a look at the map/mod manuals http://forum.shrapnelgames.com/images/smilies/wink.gif

CharonJr

Gandalf Parker March 7th, 2007 12:19 PM

Re: \"mod\" pretenders/nations set to AI after start
 
There is some extra docs that can be helpful here...
http://www.dom3minions.com/docs/
It includes some great updates by Edi


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