.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   FIXED MAPS: Cradle & Parganos (http://forum.shrapnelgames.com/showthread.php?t=33652)

Xietor March 11th, 2007 01:23 AM

Re: FIXED MAPS: Cradle & Parganos
 
gets what they deserve? Anyway you did a great job edi! I did not mean to imply you did not. Thanks for the fix, i just did not know if anything more could be done to it.

I have typically liked crowded maps with many players. it is just a matter of play style.

Edi March 11th, 2007 05:11 AM

Re: FIXED MAPS: Cradle & Parganos
 
Okay. Thanks. http://forum.shrapnelgames.com/images/smilies/happy.gif

As for the gets what they deserve comment, I personally don't like a too crowded map, but each to his own. http://forum.shrapnelgames.com/images/smilies/smile.gif

I took another look at the map and actually made Phelos and Terek nostarts and noticed that North Hengewood (in the forest in the west on the north continent) was for some reason a nostart despite being a landlocked forest with 5 neighbors and nothing special otherwise. Making it startable solves any problems in that section of the map WRT too few nostarts in that forest.

I debated whether or not to make 201 Keeth (up near Red Lake in the NW corner) a nostart becasue it is a coastal province and in LA games Atlatntis could start there, leaving them landlocked with no access to the actual seas. I decided against it for the time being and that could be fixed by giving Red Lake a sea neighbor down the river. Right now, I'm leaving it as is.

Attachment in the first post updated.

Edi

Xietor March 11th, 2007 07:03 PM

Re: FIXED MAPS: Cradle & Parganos
 
Ok I ma playing the newly edited map now and it is even better! I am limiting my opponents to a modest 15. heh.

Jason_Lutes March 20th, 2007 03:30 PM

Re: FIXED MAPS: Cradle & Parganos
 
Thanks, Edi! Now, if you don't mind, would you clean up all the dirty dishes left over from the big dinner I cooked last night?

These were supposed to have been fixed long ago, I'm not sure how they made it into the release. Apologies to everyone for any frustrations those stupid errors may have caused, and seriously: THANK YOU EDI!

Edi March 20th, 2007 04:29 PM

Re: FIXED MAPS: Cradle & Parganos
 
*curls up in front of the warm glow of Jason's post*

Hey, no problem with the maps. You're welcome. http://forum.shrapnelgames.com/images/smilies/happy.gif

The dirty dishes, now, THOSE are out of the question. I think the Other Half will have some more of those left for me to do when I get back home from work.

http://forum.shrapnelgames.com/images/smilies/wink.gif

By the way, did you take a look at the fixed files to see if the modifications are all okay?

Horst F. JENS March 23rd, 2007 07:16 PM

Re: FIXED MAPS: Cradle & Parganos
 
Thanks for the fix, Edi !


All times are GMT -4. The time now is 02:38 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.