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-   -   sprites: request to devs (http://forum.shrapnelgames.com/showthread.php?t=33654)

Ballbarian June 5th, 2007 03:44 PM

Re: sprites: request to devs
 
Thank you Aristander for bumping this!
and a big THANK YOU! to KO for sharing these with us! http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif

paradoxharbinger June 5th, 2007 03:47 PM

Re: sprites: request to devs
 
thanks Kristoffer and Aristander

to all, expect a quicky update for the MapGen with sprites added sometime soon

BandarLover June 5th, 2007 05:23 PM

Re: sprites: request to devs
 
You have made countless modders very, VERY happy.

HoneyBadger June 5th, 2007 05:40 PM

Re: sprites: request to devs
 
I'm happy

DrPraetorious June 5th, 2007 06:41 PM

Re: sprites: request to devs
 
I'm ecstatic.

Anyone know of a good (prefereably free) program for previewing .tga files? Opening them one at a time in GIMP is actually kinda a pain.

Do we want to split this up and coordinate renaming efforts? If we split it ten ways, each of will only have to rename 355 sprite files.

To get the ball rolling, I'll volunteer (and start working on) army5_*.

For ease of book-keeping, I propose the following renaming scheme:
army5_-0.tga
is a picture of a brown bear, so I will rename it:
army5_-0-BrownBear1.tga

army5_-1.tga
is, unsurprisingly, the other sprite for the same unit.
army5_-0-BrownBear2.tga

Note the additional "-" and the BouncingCaps.

So I'm going to start renaming army5, I'll post it as an attachment when I'm done, and if everyone claims a subset of files here and then keeps to my arbitrary conventions we should have a more useful archive post-haste.

DrPraetorious June 5th, 2007 06:45 PM

Re: sprites: request to devs
 
One more suggestion - if you don't know what a sprite is (exactly), put double parens () at the end of the filename.

e.g.:
army5_-3-BlueCloud().tga

Some of these will probably be unused sprites. This way we can work out details (which Pan is which, etc.) later.

paradoxharbinger June 5th, 2007 06:46 PM

Re: sprites: request to devs
 
drP, use irfanview

DrPraetorious June 5th, 2007 06:55 PM

Re: sprites: request to devs
 
One more change. The 1 and 2 after the unit description are redundant since the two poses are always adjacent, so I've stopped adding them.

DrPraetorious June 5th, 2007 07:28 PM

Re: sprites: request to devs
 
1 Attachment(s)
PB, thanks! Irfanview works great.

Here's army 5 with preliminary labels.

I think, actually, that labels reflecting the armament and description of the unit are probably going to be more useful to modders, rather than the name of the corresponding in game unit, especially for humanoid troops.

Gandalf Parker June 5th, 2007 07:50 PM

Re: sprites: request to devs
 
Irfanview also has a module you can download for it which will let you view RGB files. That way you can easily view ALL of the maps in the maps directory.


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