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Re: FQM Quadrant Shapes
Fyron, the one you worked on last night actually looks like what I am trying to explain, just with two more distinct arms to fill those larger voids.
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Re: FQM Quadrant Shapes
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Re: FQM Quadrant Shapes
That's a nice one. Possible to discard those connecting points between the arms?
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Re: FQM Quadrant Shapes
Sadly no... that is already using a max wps per system setting of 2 (which SE5 only follows on the first pass).
==0== In depressing news, look what happens with that last spiral quadrant, and 60 systems instead of the full 93... http://fqm5.spaceempires.net/img/spiral_v2_60.jpg |
Re: FQM Quadrant Shapes
Ok I'm a liar... d'uh, just fiddle with r! It's not quite as nicely spiraled though...
http://fqm5.spaceempires.net/img/spiral_v3.jpg The 60 system version doesn't turn out quite as badly. Hmm... http://fqm5.spaceempires.net/img/spiral_v3_60.jpg |
Re: FQM Quadrant Shapes
Hmm, that first one is very neat indeed. Number 2 obviously isn't pretty, but it might do the trick. Don't suppose you'd manage to seperate the arms in that one too?
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Re: FQM Quadrant Shapes
Those are some really cool quadrants!
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Re: FQM Quadrant Shapes
I was thinking; how about manually setting in the coordinates for all hundred systems so that they'll fit with all quadrant sizes?
The smallest quadrant type is 15 systems. That means we'll need a working spiral quadrant with that few stars. So say you set the coordinates for the 3-5 first stars, in a circle of some such, in the middle of the map. Then you start making arms with the remaining 10-12 stars, adding one arm-part for each round, so we end up with a neat little quadrant. As you get more and more stars, you slowly add to the existing pattern, changing between adding to the core and the arms, making it grow evenly in overall size. Thus it would not be a problem whether the user picks small, medium or large quadrants, because you'll have placed it so that it looks fine regardless of the number of stars. |
Re: FQM Quadrant Shapes
Spiderweb!
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Re: FQM Quadrant Shapes
I like the ones with a few more interconnecting warp points on the spiral arms. If you happen to start at the end of arm with unfavorable systems nearby, you'd have more options to expand in other directions.
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