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-   -   OT: MOO3 (http://forum.shrapnelgames.com/showthread.php?t=33796)

Raapys March 15th, 2007 10:14 AM

Re: OT: MOO3
 
You can find the mods over at the MoO3 Guardian. You really just need 1 of the "MoO3 Unofficial Patch Mods" now( There's 3 different ones ), since they contain all fixes and such. I'd recommend the strawberry version 1.1 and the strawberry 1.2 patch over here. The latest official game patch( 1.2.5 ) can be found on that site also.

Turd with corn, eh? Poor MoO3, its reputation can never be repaired.

PsychoTechFreak March 15th, 2007 11:29 AM

Re: OT: MOO3
 
Raapys, I have installed the Tropical patch some time ago, but I have not yet played a lot with it. Do you recommend to switch to Strawberry? And if so, why?

I am still more in the process of reading the lengthy manual than to start the game...

Raapys March 15th, 2007 11:39 AM

Re: OT: MOO3
 
The reason I don't use Tropical is mainly because it completely changes what I think is a very good stock tech tree setup. I really don't like the way Tropical sets it up. It replaces the Physics, Energy, Mathematics, Biology and Social categories.

PsychoTechFreak March 15th, 2007 11:55 AM

Re: OT: MOO3
 
Mkay, thanks. If you know a link to a quickstart manual, strategy hints or something, I would really appreciate it. Unfortunately all of the better forums about MOO3 have been closed... http://forum.shrapnelgames.com/images/smilies/frown.gif

EDIT: Found some at the "Guardian".

Ragnarok-X March 15th, 2007 01:41 PM

Re: OT: MOO3
 
Get it for 10 $. Get the mods and patches, play, enjoy. Forums (to get mods, patches) are at ataricommunity.com i believe.

Economical system is fantastic. Planets have regions, subtypes, extras (even regionwise), different atmosphere, temperature, bar etc. It is without a friggin doubt superior to GalCiv and, by far to SEV.

Unknown_Enemy March 15th, 2007 03:04 PM

Re: OT: MOO3
 
I knew MOO3 was almost unrelated to MOO1&2, so I was not waiting for a similar thing.

But MOO3 rebuked me because it was like an excel spreadsheet simulator.

aegisx March 15th, 2007 04:43 PM

Re: OT: MOO3
 
I shudder when I think about how awful the AI was when that game came out. I expected it to be on par with Moo2, but it was not even close.

Yimboli March 15th, 2007 05:35 PM

Re: OT: MOO3
 
@Raapys:

IIRC, Vanilla keeps the original intentions in tact while removing the game-killing bugs that were never patched. What additions in tropical do you find that warrant moving up from vanilla?

I still find myself requiring a moo3 fix. Pick up a game as cynoid and see how long until I'm at war with everyone and nearly overwhelmed... man I wish they hadn't abandoned moo3.

Raapys March 15th, 2007 05:54 PM

Re: OT: MOO3
 
You're right, Vanilla is just the bug fixes collection. Strawberry is the bug fixes and a set of cosmetic improvements( i.e. Gofur's UI, updated space combat effects, all text is updated and improved, etc. ). Tropical is the bug fixes, cosmetic improvements, and then a bunch of other changes, like a few new technologies, reorganized technology tree, AI autoconquer, etc.

So while Tropical contains some changes I don't like( i.e. the tech tree ), Strawberry is just a better-looking version of Vanilla, thus that's what I like to use.

I find myself using a customized Meklar most of the time. It's crazy how much you can boost research and manufacturing with race picks as them.

Yimboli March 15th, 2007 06:01 PM

Re: OT: MOO3
 
Oh now I remember, I actually do use Strawberry. But I didn't notice a huge difference with text or anything I expected with Gofur... so maybe I just installed it wrong haha


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