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Re: The biggest problem with Dom III
Ahh, Moo2. The overpowered custom options of that game were great fun- the best race that I remimber creating was the huge production bonus one with Feudal, + a few other picks that I do not remimber. It could crank out colony ships so quickly right out of the gate that I would often control most of the galaxy before P2 even reached their 3rd world. Fun!
Also amusing was the challenge to create the worst Moo2 custom race possible, then have your friend try to last as long as they could in a small galaxy with impossible opponents. The creator of the most pathetic custom race was the winner! |
Re: The biggest problem with Dom III
i have moo2 still installed http://forum.shrapnelgames.com/images/smilies/happy.gif i agree research race was insane so i looked for a more fun race and that was silicodis... http://forum.shrapnelgames.com/images/smilies/happy.gif
hehe and not using customization at all + hardest game setting was still too easy for advanced players, that know what to research first and so on. |
Re: The biggest problem with Dom III
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@Sombre True enough. But thats not what I do. http://forum.shrapnelgames.com/images/smilies/happy.gif Mods are a whole territory unto themselves. I spend more than enough time in the territories of server and maps. And since such a mod would be simple. It would be a good mod for someone who might just be curious about doing mods. (Actually if I wanted to I could cheat horribly. We had such a mod in the beta area that I could copy). But if someone wants to put their name on such a mod, it would be one of the only mods Id consider putting up on the server for a game. 75 players would be a blast. Id also like to see portable nation mods so we can have a game of 23 Ulms, or 23 Vanheims. |
Re: The biggest problem with Dom III
Xietor,
Not that I disagree with everything you say, but how do you reach the conclusion that "less than 1 percent of Dom3 players read these forums"? |
Re: The biggest problem with Dom III
Just a guess. It is like that with most sport's fans, and of the numerous gamers i know that play several games, none read message boards. Personally, I played DomII for years and never visited a forum.
Given the the game was sold to a few hundred thousand or so, and you see less than a thousand posting, it is just an educated guess. |
Re: The biggest problem with Dom III
Most forums find that to be about right. At most you can expect 10% of players to visit a forum, and 1% of players to post.
Even in the Dominions IRC channel not all of them visit the forums. And there tends to be discussion of Dominions in places like the strategy newsgroups, AI newsgroups, other gaming forums, which show that many of those people know and like Dominions but dont tend to visit here. |
Re: The biggest problem with Dom III
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The same applies to multiplayer games. Turn the site occurence to minimum and let your opponent pick a nation less dependent on magic (like Ulm) while you take one heavily dependent on it (Caelum). |
Re: The biggest problem with Dom III
> Given the the game was sold to a few hundred thousand or so,
and you see less than a thousand posting, it is just an educated guess. It was? Wohoo!!! Heh! I mean: HUNDRED THOUSNAD! WOHOOOO! I'd better visit my bank and go to Bahamas http://forum.shrapnelgames.com/images/smilies/happy.gif Cya in a couple of years http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: The biggest problem with Dom III
If you want a challenge, try playing the game with all defaults. I mean ALL defaults. Dont answer ANYTHING.
I think you have to choose era, and name the game. Maybe map (choose the top one which the game should probably default to). After that just hit OK on everything without selecting |
Re: The biggest problem with Dom III
The game, even though it could be improved, is still one of the best ever, which is why I have played it for years.
That said, there can be improvements to any game. one of the things the AI does to pythium that always dooms it, is to kill its own troops with hydras. One way to fix this problem, which appears simple, is to give hydras to ctis, which has units with poison resistance. hydras seem a natural for swamps. Of course balance is a sticky thing, but i think some races should be tougher than others by design, to provide a challenge. |
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