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-   -   5 Carriers versus 2 Starbases (http://forum.shrapnelgames.com/showthread.php?t=3383)

Nitram Draw June 13th, 2001 08:36 PM

Re: 5 Carriers versus 2 Starbases
 
Fighters only have no movement the turn they are launched, your guess is as good as mine as to why. After that they can move normally.

Jubala June 13th, 2001 08:51 PM

Re: 5 Carriers versus 2 Starbases
 
Could be because of simultaneous movement. In turnbased movement it would be possible to launch and move the fighters at once, but not with simultaneous movement as the fighters won't be there to be given move orders until the next turn. SO to keep things equal they can't move after launch in turnbased either.

Will June 14th, 2001 12:55 AM

Re: 5 Carriers versus 2 Starbases
 
Which is why you keep one fighter over a planet. Once you launch the rest, they have all their movement http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Nitram Draw June 14th, 2001 01:01 AM

Re: 5 Carriers versus 2 Starbases
 
I agree with you especially if you own a planet in the system. You can fly extra fighters from the planet to reinforce the base if needed. I like that combo, base plus fighters. If you fly the fighters in you can create your own special fighter type group sizes, as they stay grouped like you bring them in.

rdouglass June 14th, 2001 01:45 AM

Re: 5 Carriers versus 2 Starbases
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by LCC:
...Bases cannot move unless you put an Emergency Propulsion V pod on them, in which case they can move 5...<HR></BLOCKQUOTE>

I thought that was taken out????? What Version are you running???


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