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-   -   SE:V v1.33 Patch Available! (http://forum.shrapnelgames.com/showthread.php?t=33923)

Phoenix-D March 23rd, 2007 05:00 PM

Re: SE:V v1.33 Patch Available!
 
Listed fixes are in history.txt after you install the patch. Or try spaceempires5.com

MM's website is almost always out of date. Go figure.

Captain Kwok March 23rd, 2007 05:13 PM

Re: SE:V v1.33 Patch Available!
 
The SE:V wiki site usually has the latest versions (incl. betas) posted:
http://wiki.spaceempires.net/index.p...tory_%28SEV%29

Grumble314 March 23rd, 2007 06:01 PM

Re: SE:V v1.33 Patch Available!
 
Has anyone else noticed that they are no longer having problems with the memory leak?

Raapys March 23rd, 2007 06:47 PM

Re: SE:V v1.33 Patch Available!
 
From what I can see the memory leak is still there.

And (modded) point defense efficiency is still affect by the combat time rate O_O

The new combat speeds are nice, but there still needs to be some AI ship movement optimization.

Now the wait for BM1.05 for a real test game.

Grumble314 March 23rd, 2007 07:48 PM

Re: SE:V v1.33 Patch Available!
 
Well I haven't gotten a peak memory usage up to 600MB yet and it used to get up to 900MB and lock up so working much better for me http://forum.shrapnelgames.com/images/smilies/happy.gif

Phoenix-D March 23rd, 2007 09:05 PM

Re: SE:V v1.33 Patch Available!
 
Can anyone change strategy details? I saw a post saying they couldn't at SE5.com, and lo and behold- it doesn't work for me either. (things like what range to engage at, damage amount, retreat settings, etc).

Kamog March 23rd, 2007 09:30 PM

Re: SE:V v1.33 Patch Available!
 
It's time to start a new game! http://forum.shrapnelgames.com/images/smilies/happy.gif Just in time for the weekend.

The patch download was much faster than usual, too. It only took about a minute instead of 2 hours like those previous patches. http://forum.shrapnelgames.com/images/smilies/happy.gif

Wade March 23rd, 2007 09:32 PM

Re: SE:V v1.33 Patch Available!
 
4. Fixed - Facilities were not showing up in Ground Combat.

I think this means that we can now destroy facilities during ground invasions. So, if your invasion begins to fail then target facilities. The AI might do the same to us though; or maybe after improvements to the AI.

AgentZero March 23rd, 2007 09:43 PM

Re: SE:V v1.33 Patch Available!
 
Quote:

Phoenix-D said:
Can anyone change strategy details? I saw a post saying they couldn't at SE5.com, and lo and behold- it doesn't work for me either. (things like what range to engage at, damage amount, retreat settings, etc).

Despite what I said in the SE5.com forum, it seems I'm unable to change strategies too. Retreat Settings, Retreat When & Target Type Order and Settings all are unchangeable, but Movement Options & Targeting Priority Order do work.

Wade March 23rd, 2007 10:07 PM

Re: SE:V v1.33 Patch Available!
 
4. Fixed - Facilities were not showing up in Ground Combat.

There are not any facilities in the ground combat simulation. I did not try a real invasion.


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