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Re: How is the game now?
Much better as of late. The patches have fixed many of the more glaring bugs, I'm more used to the UI quirks, and I really like the gameplay. With the Balance Mod, the AI can really survive well -- even small low tech ships are quite durable to combat.
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Re: How is the game now?
Well, the AI can perhaps survive, but he can't actually kill a player. For that matter, 10 AIs together couldn't kill a player, even a newbie. The attack part of the AI scripts are really incomplete, especially in regards to the fog of war feature. Other than that, most bugs are being sorted out.
Personally I don't really enjoy playing the game all that much, though. The new modding possibilities are great, combat is an improvement, and there are several other smaller improvements as well, but the user interface and the main windows are so awkward and slow that it takes away much of the fun with the actual gameplay. |
Re: How is the game now?
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Re: How is the game now?
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Re: How is the game now?
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It's a new game, made by a single person. It's continously evolving and it gets a large amount of support from the developer and interested player base. SE IV was a great game there is no doubt, but instead of continously critiquing SEV how about people volunteer to help fix it. |
Re: How is the game now?
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Re: How is the game now?
I don't think that's it, Doom. At least for my part, it's got nothing to do with me not liking what's 'different'. And I hadn't even been playing SE IV all that much before SE V was released.
To put things back in perspective, for my own sake, I fired up SE IV again; it's *amazing* how fast and easy it is to interact with ships, colonies, anything in that game, compared to the new one. Even such a small difference in game mechanics as the 'double-click'( SE V ) vs 'single-click'( SE IV ) makes a big impact on how much you have to 'work' to get things done. That said, I'm not giving up on SE V until Aaron does. |
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Re: How is the game now?
Phoenix-D said:
"Why are some common options stuck into sub-menus?" That one is easy; there is not always enough space for buttons, given the massive sizes used. This is particularly true of the construction queue window... oi. When we started complaining about this stuff, Aaron said it was too late to try to restructure the basic framework of the UI... :-\ Yimboli said: "Or the publisher? *cough* moo3 *cough* " The developer/publisher relationship between MM and SF1st is not the same as what Quicksilver and... whomever it was... had. AFAIK, SF1st did not contribute (much? any?) money to develop SE5; it was funded by MM. |
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