![]() |
Re: Touch of madness on longbows? Ai issue
Quote:
|
Re: Touch of madness on longbows? Ai issue
But a toggle to only cast spells that require gems if scripted would help a ton, and it would not require too much work, would it?
|
Re: Touch of madness on longbows? Ai issue
I note that you might also want the toggle to control whether they use the minimum number of gems required; otherwise a D2 mage casting e.g. Shadow Blast will burn 2 gems instead of 1 to try to keep his fatigue down.
It's true the toggle wouldn't solve every situation, but it would eliminate the annoying micromanagement of juggling gems between scouts and mages. It would solve *that* problem, at least. -Max |
All times are GMT -4. The time now is 06:25 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.