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-   -   Need help/ideas (http://forum.shrapnelgames.com/showthread.php?t=3407)

Taqwus June 19th, 2001 03:07 PM

Re: Need help/ideas
 
Some other ideas --

Psychic:
An improved happiness generator. +4 or +5 for psy, reduced for non-psy.

Given the existing unique tech, a smaller Neural Net device that includes a small combat bonus. Would only provide the combat bonus for non-psy.


Organic:
Nasty, nasty parasites. In Organic hands, usable as both boarding parties and plague bombs; in non-organic hands, only plague bombs since they don't have quite the same level of control.

Maybe a MC that has some repair ability but a HUGE organic cost. Not sure what it might do with non-orgs, 'tho, except eat them.


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-- The thing that goes bump in the night

Gimboid June 19th, 2001 03:40 PM

Re: Need help/ideas
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by PsychoTechFreak:
Also I would like to find ships in ruins, which are maybe restricted to changes/repair/upgrades<HR></BLOCKQUOTE>

I like this find a ship idea!

Maybe they could make it so u could find a high tech specialist ship such as a high level organic ship or crystal tech ship, dreadnaught size or something. With a crew that is cryogenically frozen and awoken when u find it, they are from a long lost empire and vow to serve u instead, they would have the highest possible crew experience bonus as well.

The advantage in making it have a racial tech is that even if u try to analyse it u cant unless u are that tech. so a temporal player for example, cant get a super advanced organic ship and be able to produce them.

So at best u may be able to analyse a somewhat more advanced engine design on the ship but in doing so would lose a valuable ship with a very experienced crew

dogscoff June 19th, 2001 04:47 PM

Re: Need help/ideas
 
Put all the amazing abilities (extra movement tc) on th hull, and have that as a racial trait which cannot be accessed by any player. That way you can fly the ship & fix the components but you can't retrofit it.

Perhaps have the ship "ruined" as well - some of the low tech components (bridge etc) could require repair- why else would they be hibernating on some dead planet?

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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "

Gimboid June 19th, 2001 04:57 PM

Re: Need help/ideas
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dogscoff:
Perhaps have the ship "ruined" as well - some of the low tech components (bridge etc) could require repair- why else would they be hibernating on some dead planet?

<HR></BLOCKQUOTE>

Good point, but maybe mothballed would be more appropriate, lost relic with a forgotten crew...

Stone Mill June 19th, 2001 05:51 PM

Re: Need help/ideas
 
The "resurrected" ship idea is AWESOME!

Kinda reminds me of Robotech anime when Earth recovered the SDF-1... in SEIV it could be a huge Baseship with advanced tech.

It would be neat to recover (in the early stages of the game) the StarBlazers "Argo" or "Yamato" (sorry if I messed up the name). It could be a Dreadnaught with Large mounted WMCs. How cool would that be to add a one-of-a-kind ship to your fleet of destroyers?!?

Just a cool idea all around! I would love to see this added.


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