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Re: Newbie Question: Joining The Living And The De
Thanks Shovah, I've had a look to Edi's dB and you're right, Mound Fiends (Id 439) are Reanimators, D3 Mages and H2 priests, all in one! http://forum.shrapnelgames.com/images/smilies/eek.gif
Most of my previous comments were based upon Sunray's "units_dom3.xls", where Mound Fiends have the following incorrect description: can reanimate but does not know unholy spells. For that reason I thought that there was no unholy priest summonings available for all Nations. |
Re: Newbie Question: Joining The Living And The De
I've created a list with the summoners (creature summonings with magic skills) available in Death/Nature schools for reference purposes.
Although I've tried to make it as accurate as possible, expect some flaws because I found some difficulties understanding some bits of the data I used (e.g. the random magic skills). The data was taken from in-game menus plus Sunray's and Edi's databases. Here we go: Id# <> Summoner <> Gems <> School <> Path <> Spell <> Summoner's Magic <> Other comments 641 <> Ancient Presence <> ??? <> ??? <> ??? <> ??? <> D3N3 <> Unique (Infor Vadul) 780 <> Lord of the Hunt <> 50 Nat <> Conj 9 <> N6 <> Wild Hunt <> E1N5 <> Unique (Herne) 621 <> Treelord <> 35 Nat <> Ench 7 <> N5 <> Awaken Treelord <> E1N4 <> Unique, Summons +X extra Vine Men/Ogre 980 <> Treelord <> 35 Nat <> Ench 7 <> N5 <> Awaken Treelord <> B1N4 <> Unique, Summons +X extra Vine Men/Ogre 627 <> Faery Queen <> 40 Nat <> Conj 8 <> N5 <> Faerie Court <> A3N3 <> Summ. Allies = 3 Sprites, Heal others (20% chance) 931 <> Ivy King <> 30 Nat <> Conj 7 <> N4 <> Awaken Ivy King <> N3 <> Summons +X extra Vine Men/Ogre 609 <> Lamia Queen <> 25 Nat <> Conj 6 <> N5D2 <> Contact Lamia Queen <> D2N1?? <> Shapechange Into Sepent Queen (Id# 610) 439 <> Mound Fiend <> 28 Dth <> Conj 7 <> D3 <> Summon Mound Fiend <> D3H2 <> Reanimator, Sacred 396 <> Revenant <> 9 Dth <> Ench 3 <> D2 <> Create Revenant <> D1 <> 329 <> Spectral Mage <> 20 Dth <> Conj 6 <> D3 <> Summon Spectre <> D!! <> 771 <> Tartarian Cyclops (Lightning) <> 10 Dth <> Conj 9 <> D7 <> Tartarian Gate <> A2E3 <> Possible Afflictions 772 <> Tartarian Cyclops (Ench. Sword) <> 10 Dth <> Conj 9 <> D7 <> Tartarian Gate <> E4 <> Possible Afflictions 777 <> Tartarian Monstra <> 10 Dth <> Conj 9 <> D7 <> Tartarian Gate <> ** + ** + * + * <> Possible Afflictions 776 <> Tartarian Monstrum <> 10 Dth <> Conj 9 <> D7 <> Tartarian Gate <> ** + ** <> Possible Afflictions 773 <> Tartarian Spirit <> 10 Dth <> Conj 9 <> D7 <> Tartarian Gate <> E3D2 <> Possible Afflictions 774 <> Tartarian Titan (Ench. Spear) <> 10 Dth <> Conj 9 <> D7 <> Tartarian Gate <> *** + ** <> Possible Afflictions 775 <> Tartarian Titan (Ench. Sickle) <> 10 Dth <> Conj 9 <> D7 <> Tartarian Gate <> *** + ** + ** <> Possible Afflictions 181 <> Wraith Lord <> 40 Dth <> Conj 7 <> D5 <> Call Wraith Lord <> D3 <> Summ. Allies = 1 Ghost ? -> Random Magic 100% Chance WDNB ! -> Random Magic 100% Chance WESD * -> Random Magic 100% Chance FAWESDNB Does somebody know how to invoke the "Ancient Presence"? Besides it has a unique name, it isn't tagged as a Hero, so it should be available to all the Nations (I presume) I think the best Nation for supporting a hardcore death/nature summoning strategy is EA C'Tis: they start with +4 Death and +2 Nature gems and have a couple of interesting Pretenders with starting Nature and Death Magic; Father and Mother of Serpents. |
Re: Newbie Question: Joining The Living And The De
The ancient presence shows up in a random event. It's the leader of an attack by independents on a province - kinda similar to Bogus and his lads, except it just has a bunch of manikins for company.
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Re: Newbie Question: Joining The Living And The De
i love charming that guy, cause hes a pretty good death-nature mage.
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Re: Newbie Question: Joining The Living And The De
Quote:
the summoning table was made for dom2 but most data are still useful for dom3. With 'does not know unholy spells' I mean 'is unable to cast special unholy spells like Unholy Blessing'. Cheers |
Re: Newbie Question: Joining The Living And The De
Hello Sunray, nice to hear from the spreadsheet creator itself!!
Mound Fiend's unholy spell comment is a little bit tricky at first sight, but now after some digging I understand they are H2 priests with divine magic only. Yep, your table IS VERY USEFUL indeed!! If I'd like to give a try to a new Nation, firstly I read the manual's description and then I open your spreadsheet to get a better overall idea about that Nation (units/commander stats, magic and priestly capabilities, etc). The spreadsheet contains some flaws but it is still a nice document to use as reference. Thanks a lot for your efforts creating it. If you plan to do an update, you can use the ammended death/nature summonings data from a previous post of mine (sorry for the selfish propaganda) if you find it useful. |
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