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-   -   New with SEV....Q: Sensors (http://forum.shrapnelgames.com/showthread.php?t=34111)

aegisx April 7th, 2007 03:00 PM

Re: New with SEV....Q: Sensors
 
I thought the population would only migrate if it was to a place with a breathable atmosphere. So they will not migrate to domes... I could be wrong though.

Baron Munchausen April 7th, 2007 03:46 PM

Re: New with SEV....Q: Sensors
 
Yes, MM claims to have fixed migration so that they will only move to breathable atmosphere planets. There is still the possibility of bugs of course. http://forum.shrapnelgames.com/images/smilies/happy.gif

Siirenias April 16th, 2007 02:58 AM

Re: New with SEV....Q: Sensors
 
They DO migrate to domes, and it is incredibly frustrating. It's the only reason I have any population transports at all, because people migrate to a conquered world the moment it is conquered, and I have to shuttle off all the additional non-breathers off the planet, in addition to the population that originally made it a domed city.

PvK April 16th, 2007 04:41 PM

Re: New with SEV....Q: Sensors
 
LOL...

BlueTemplar April 23rd, 2007 02:44 AM

Re: New with SEV....Q: Sensors
 
Quote:

the more authoritarian governments tend to have less migration than the more liberal ones

Are you certain about that? Is it linked to population loyalty or foreign popoulation assimilation?

So, they will migrate to a non-breathable colony if it's already domed?

Arkcon April 23rd, 2007 07:14 AM

Re: New with SEV....Q: Sensors
 
I noticed something weird in my latest game. Captured population are migrating to domed breathables (for them.) Yet, when the atmosphere modification plant actually completes its task, the alien population is gone -- just vanished.

Ed Kolis April 23rd, 2007 01:19 PM

Re: New with SEV....Q: Sensors
 
Quote:

BlueTemplar said:
Quote:

the more authoritarian governments tend to have less migration than the more liberal ones

Are you certain about that? Is it linked to population loyalty or foreign popoulation assimilation?

Look on the list of abilities for the governments - there should be one that says "population migration increased or decreased by +-X%"... I don't think it has anything to do with loyalty or assimilation... are those even implemented?

PvK April 23rd, 2007 05:10 PM

Re: New with SEV....Q: Sensors
 
Quote:

Arkcon said:
I noticed something weird in my latest game. Captured population are migrating to domed breathables (for them.) Yet, when the atmosphere modification plant actually completes its task, the alien population is gone -- just vanished.

LOL! Well, they were just troublesome anyway, weren't they? http://forum.shrapnelgames.com/images/smilies/wink.gif

Suicide Junkie April 23rd, 2007 06:50 PM

Re: New with SEV....Q: Sensors
 
Perhaps the domed colonies simply have 0% migration as a base, and then +2% for society?

BlueTemplar April 24th, 2007 03:02 AM

Re: New with SEV....Q: Sensors
 
Quote:

Ed Kolis said:
Quote:

BlueTemplar said:
Quote:

the more authoritarian governments tend to have less migration than the more liberal ones

Are you certain about that? Is it linked to population loyalty or foreign popoulation assimilation?

Look on the list of abilities for the governments - there should be one that says "population migration increased or decreased by +-X%"... I don't think it has anything to do with loyalty or assimilation... are those even implemented?

I don't see anythig like that...


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