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Re: Couple of questions
Quickness does not double fatigue. You get 2 fatigue even if the wyrm had 16 attacks some how.
You gain the same fatigue for doing your actions, no matter how many there are. |
Re: Couple of questions
Quickness could be actually bad for the wyrm. Double fatigue can make the beast route. Even against weaklings.
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Re: Couple of questions
I see we have a disagreement as to the mechanics of Fatigue. I will test when I get home.
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Re: Couple of questions
Pretty sure you pay your Melee fatige for each set of melee attacks you have. So if you are Quickened, you will pay your Melee fatigue two times every battle round, regardless of the number of attacks the unit has.
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Re: Couple of questions
Yes, so if you have any kind of reinvigoration you'll get extra fatigue from Quickness (you'll gain fatigue twice and lose it once per round). If you don't have reinvigoration you might as well get off all the attacks you're capable of as quickly as possible. Gaining 100 fatigue from 25 attacks over 13 rounds instead of 25 just means there are fewer opportunities to counterattack you.
-Max |
Re: Couple of questions
If you have Awe and Fear and can make armies rout just by sitting around, and you've got decent protection and HP and possibly regen, then I think you might usually be better off without the quickness.
Except for the specific case of the Wyrm that is, since it has such low encumberance that even a single casting of Summon Earthpower will cause it to recover from all melee fatigue each turn even when quickened. |
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