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Re: Regarding heroes
It would be cool if the person who made the worthy heroes mod, could alter it to make 1 hero start out at the beginning of the game for each nation.
I do not mod, and have no clue how much work that would entail. |
Re: Regarding heroes
You know the Worthy Heroes mod goes a long way to improving them right? By giving them more misc slots and whatnot it allows them to become more powerful,.. gives them more potential.
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Re: Regarding heroes
My idea for "better" heroes doesn't have anything to do with hp. Heroes should start with 1 exceptional Hall of Heroes ability that doesn't count toward your total HoH count. It should be determined during the design of that hero, and heroes should be able to have up to 2 of them (one random, counting towards your HoH). Also, heroes should have the ability to get up to 9 stars of experience, as opposed to the normal 6 for commanders.
Extra star-potential should also be a unit ability, for long-lived units. Units that live longer than others should be able to gain more stars, eventually, and units which don't live very long should have a cap on experience. Prophets should be able to gain 2 abilities also, and they should be allowed to get experience up to 12 stars. Pretenders should be able to gain heroic abilities too! Up to 3 of them! (none counting toward your HoH, and I'd like to see a lot more heroic abilities) If Pretenders can gain afflictions, there's not a reason in the world they should be denied Heroic Abilities. They also should be able to get up to 15 stars, after a long, long time. These things won't affect balance much, because everyone would be in the same boat, and extra star-potential would really only affect those of us who play long games. |
Re: Regarding heroes
I do think melee heroes with low hps have a much greater chance of dying to a single arrow, and if you are spending 20 design points on a melee type hero, you want some durability.
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Re: Regarding heroes
This is a really interesting discussion. It would be fun to create a mod with a nation that only consists of commanders that would be considered heroes. Your small party of commanders would have to strike out from the capital, subduing the local independents and leading them to glorious victory against the other nations. The commanders (heroes) would represent classes from Dungeons and Dragons and other RPGs, would be high cost and have superior stats.
Would be a fun idea for a change of pace every once in a while. I am sure the nation would suffer and fold early under the control of the AI, but it would provide players with a very challenging game. To round out the heroes, one would want to add new spells that would be "class specific", with access to those spells being determined by the paths of the mages, druids, rangers, whatever. |
Re: Regarding heroes
I like the idea of an item giving ~20 hitpoints. The 50+ hitpoint giants would only find it mildly useful, but it would be a life saver for <10 hitpoint humans. I would support a blood/nature/astral combination.
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Re: Regarding heroes
The T'ien Chi heroes are also good for "squeamish" players because they're immortal...
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Re: Regarding heroes
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I CAST MAGIC MISSILE AT THE DARKNESS! |
Re: Regarding heroes
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Re: Regarding heroes
You're not alone, Velusion. Not many people agree with me about how *BIG* the game should be http://forum.shrapnelgames.com/images/smilies/happy.gif but thanks for going along with the jist.
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