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-   -   Mod Advice (http://forum.shrapnelgames.com/showthread.php?t=34350)

HoneyBadger April 22nd, 2007 02:25 PM

Re: Mod Advice
 
I'm not sure what you mean, Juzza?

DrPraetorious April 22nd, 2007 02:40 PM

Re: Mod Advice
 
Well, if side effects are accessible, you could create a spell that kills one of your own units (or the caster) and then summons something.

This obviously would not be permanent, the monster would vanish at end of combat - and I don't think the new monster would show up in the same place but I could be wrong.

Presently it is impossible but that it at least possible in principle.

Sombre April 22nd, 2007 10:08 PM

Re: Mod Advice
 
Quote:

HoneyBadger said:
I'm not sure what you mean, Juzza?

He means just make a Niefel riding an ice drake a national summon. No-one is going to question where the niefel came from and you can give it gold cost to represent upkeep.

Juzza April 23rd, 2007 12:06 AM

Re: Mod Advice
 
or just make it recruitable, but if its summons you want, make it a special kind of niefel that needs to be summoned, cause its a hunter of the long dead fire giants or some such and carry s one of the mythical ice blades! that requires magical gems to create, be creative.

HoneyBadger April 23rd, 2007 05:58 PM

Re: Mod Advice
 
That's fine, and maybe I'll do that. I just wasn't clear on what you were talking about. Thanks.

HoneyBadger April 23rd, 2007 06:05 PM

Re: Mod Advice
 
I kind of was thinking the same thing, but I figure it would be such a powerful spell that I'd rather it required a price in terms of gold/resources.


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