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-   -   Technology from captured facilities (http://forum.shrapnelgames.com/showthread.php?t=3436)

Phoenix-D June 19th, 2001 06:48 AM

Re: Technology from captured facilities
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Spoo:
Ah, but could you coordinate their detonation in the case of an invasion? You'd need something along the lines of the Dooms-Day Machine from "Dr. Stangelove".

<HR></BLOCKQUOTE>

A few fusion bombs per facility would do the trick.. build them into the facility, then when invasion appears likely to succeed, set them off... no need for them to go off at the same time, just as long as they get triggered in time.

Phoenix-D


Taqwus June 19th, 2001 02:51 PM

Re: Technology from captured facilities
 
Wouldn't that cause one heck of an unhappiness modifier, 'tho?

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-- The thing that goes bump in the night

Gimboid June 19th, 2001 03:31 PM

Re: Technology from captured facilities
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Taqwus:
Wouldn't that cause one heck of an unhappiness modifier, 'tho?

<HR></BLOCKQUOTE>

Dead men tell no tales... so no modifier should occur

zen. June 19th, 2001 03:41 PM

Re: Technology from captured facilities
 
Or maybe base it on the population type: peaceful/bloodthirsty/whatever. If a peaceful race puts bombs on its planet, there's a negative happiness modifier, but a bloodthirsty one gets happier. It would certainly go a ways to differentiating between the races!

zen

Lemmy June 19th, 2001 04:42 PM

Re: Technology from captured facilities
 
You could also decrease happiness after each battle won if you have such a self destruct facility.

After each battle, the people would realize that they are not important to you and you are ready to kill them all if it keeps your technologies from falling into enemy hands.


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Q: Sir, what is your IQ?
A: Well, I can see pretty well, I think.

[This message has been edited by LemmyM (edited 19 June 2001).]


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