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Re: Army Buffs
Basically, I was thinking the casting of regeneration should be based on hit points rather than number of units. And it should be slightly skewed toward larger hp individuals.
<font color="blue">HPs * (HP-1)/HP</font> HPs = total hitpoints of squad HP = hitpoints of average unit in squad An example would be 10 burning ones: (10 burning ones * 23 hitpoints) * 22/23 230 * .957 = <font color="white">220.11</font> Compare this to 23 Militia: (23 militia * 10 hitpoints) * 9/10 230 * .900 = <font color="white">207.00</font> ...you can see that the spell prefers to regenerate the burning ones. If you wanted to skew it even more towards high HP units, you could use: <font color="blue"> HPs * sqrt/HP </font> =$= |
Re: Army Buffs
I think that also, bigjmoney. But there's a specific system for each spell or a general casting preference?
I know that curse, horror mark and in fact any individual harmful spell is targeted for the biggest enemy unit but for friendly units I completely ignore how is. I suspect that is the same way for avery spell. |
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