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Re: Population Transport Minister SEV
In stock, I think you might need to have select "New Ships Use Minister" or something like that in addition...
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Re: Population Transport Minister SEV
But then wouldn't all ships I create use the minister?
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Re: Population Transport Minister SEV
Setting the 'AI controls new ships' option would work for any new builds. For existing ships you will have to click on the ship itself and turn on the AI for that ship to get it working. You will see a little 'face' status icon when the AI has control of the ship, just as you do with planets.
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Re: Population Transport Minister SEV
As I mentioned on my first post I did that. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Population Transport Minister SEV
I'm having the exact same problem too. Does anyone know if population ministers work in their games, maybe it's a bug that needs fixing?
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Re: Population Transport Minister SEV
I just figured it out. In the manual it says there should be a sub listing under the Empire Options/ Ministers Selection, call "Ministers being used" This option is not showing up in my game (patch 1.33 installed), but is where you would select exactly what minister(s) you want turned on.
Stupid bug, you're annoying me. |
Re: Population Transport Minister SEV
Welcome to the forum. Cheese?
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Re: Population Transport Minister SEV
Thanks, but wouldn't I need wine too?
FYI, I tried re-installing my SEV (minus saved games folders) and minister control was back so I installed patch 1.33 & go figure it disappeared again. After another re-install I went to patch 1.25 then 1.33 and it still works! I'm statring to think my inital quess about the bug was right. Hope this helps. |
Re: Population Transport Minister SEV
it seems to be in all of my versions...
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Re: Population Transport Minister SEV
Question to all: Has anyone ever seen the transport ministers working?
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