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Re: Dragons
They are supposed to be more viable due to cheaper starting path costs. It isn't enough to make them competitive.
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Re: Dragons
IIRC, the Dracolich impersonates a Bog Mummy which IS immortal, so you have the odd situation of the fake form looking less durable than the real form--there's actually a quite plausible reason to take a Bog Mummy as an SC so you wouldn't spot it purely because of that. However, you could tell the difference by checking the paths.
What if dragons had a higher base cost and lower path cost? Say, gcost 110 and pathcost 20. It's cheaper than the existing dragon chassis if and only if you take three or more paths. It would encourage rainbow-ism in these oh-so-magical dragons, but when they transformed into dragon form they'd have to rely mainly on their primary path. The one potential downside I see is that it tips the balance in favor of one major/multiple minor blesses as opposed to the current dual-bless usage for dragons. -Max |
Re: Dragons
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Re: Dragons
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Re: Dragons
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Red - Fire/Death Blue - Water/Air Green - Nature/Blood Note I have purposely avoided the 'favourite' bless combos so as to not make them overpowered for the mega bless stratagies. Just a idea... http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Dragons
Fire/Death is a rather powerful combination that's already covered by several pretenders. What about Fire/Air and Water/(Death or Earth)
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Re: Dragons
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I suppose another way would just be to attach a path of air to them all. Fire/air Water/air Nature/air This is thematic as dragons fly, thus are at home in the air element. Air is a weak bless, so no worries about being overpowered for a bless strategy either. |
Re: Dragons
I find dragons rather well balanced as they are. My only issue is perhaps that the blue dragon overshadows red and green a bit.
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Re: Dragons
Because of the larger AoE breath attack, the high defence, or the fact that w9 works very well as a bless on its own?
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Re: Dragons
Why do you say that, q? The defense?
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