.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   BCT, ATF, AATF and Battle Group Commander Series (http://forum.shrapnelgames.com/forumdisplay.php?f=157)
-   -   RT demo won't end?? (http://forum.shrapnelgames.com/showthread.php?t=34459)

Shorty May 6th, 2007 04:36 AM

Re: RT demo won\'t end??
 
1 Attachment(s)
Hi Curt! It works just fine now - finally I get to win properly :-)
I have one other thing regarding "Beach party". In the enclosed save game one of my helicopters will open fire on an enemy civilian/refugee team!?

Curt Pangracs May 6th, 2007 01:46 PM

Re: RT demo won\'t end??
 
Quote:

Shorty said:
Hi Curt! It works just fine now - finally I get to win properly :-)
I have one other thing regarding "Beach party". In the enclosed save game one of my helicopters will open fire on an enemy civilian/refugee team!?

This is correct - they are considered "enemy". You must give the "Hold Fire" command once they are identified. I could have just made them "allied", but what's the fun in that? http://forum.shrapnelgames.com/images/smilies/cool.gif

Think of it as an ROE challenge. You know they are out there, but you don't know that they are "non-combatants" until you get eyes on them and verify - until then, all are hostile!

Shorty May 6th, 2007 03:54 PM

Re: RT demo won\'t end??
 
Well, Curt - it is nice to see the ROE "problem" adressed in a game - it happens so seldom. But then again - I see the ProSim series more as sim than game :-)
I have just tried running the save game again (" firing on civilians") and my helicopters will fire only on the refugees from the other side! So they can clearly distinguish between "them" and "us" - but not between combatants and none combatants?!? This doesn't make sense to me.

Curt Pangracs May 7th, 2007 08:08 PM

Re: RT demo won\'t end??
 
Quote:

Shorty said:
Well, Curt - it is nice to see the ROE "problem" adressed in a game - it happens so seldom. But then again - I see the ProSim series more as sim than game :-)
I have just tried running the save game again (" firing on civilians") and my helicopters will fire only on the refugees from the other side! So they can clearly distinguish between "them" and "us" - but not between combatants and none combatants?!? This doesn't make sense to me.

You are in North Korea...do you think they should be considered "friendly?

Shorty May 8th, 2007 09:15 AM

Re: RT demo won\'t end??
 
Curt - I have served with the Danish army in both the Balkans and in Afghanistan last year. I do know how it is to be where the locals don't like your presence.
I don't want to start a long debate over present say warfare; however one just does not fire on civilians unless they are action very hostile. Doing that would be a violation of international law!
As stated earlier I see this as a sim rather than a game - therefore the ROE should be in accordance with international law!?
If I had told the unit to suppress or support by fire then OK; but in normal fire mode you shoot at hostile targets (=people pointing guns at you)only - at least in my world???

Patrick Proctor May 8th, 2007 03:12 PM

Re: RT demo won\'t end??
 
Shorty,

Could you send a saved game showing the behavior to

techsupport@prosimco.com

I will take a look at it myself. Sorry, again, for the problems.

Curt Pangracs May 9th, 2007 10:30 PM

Re: RT demo won\'t end??
 
There's no need - the enemy non-combatants are red units. I can easily change them to either friendly or allied.

Anyone who owns either RT, TSATC, TFW, or AATF could change them as well.

It's not really worth changing the demo.

Patrick Proctor May 20th, 2007 04:02 PM

Re: RT demo won\'t end??
 
Klaus,

I am trying to send you an e-mail and it gets spam blocked http://forum.shrapnelgames.com/images/smilies/frown.gif

I promise the e-mail isn't about viagra http://forum.shrapnelgames.com/images/smilies/wink.gif

Shorty May 28th, 2007 06:45 AM

Re: RT demo won\'t end??
 
Hi Patrick!

Did you get my return e-mail?

Patrick Proctor May 28th, 2007 03:04 PM

Re: RT demo won\'t end??
 
I am getting yours. It appears you are not getting mine.


All times are GMT -4. The time now is 06:30 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.