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Re: The new units
Tuatha Warrior
I can see these guys really benefit from a strong air bless. You don't want that all that nice glamour shot away by some puny slingers when you advance to total battlefield ownage. Golden Spears anyone? |
Re: The new units
The game I am playing right now is a small map with air9/water 9 bless. I will let you know how it turns out http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The new units
Great! Looking forward to it. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The new units
A pretty obvious thing noted:
All units (even the milita) have extremely high MR (13). Meaning that you could either take a high magic scale +3 or a low -3, to boost your units or your mages accordingly. |
Re: The new units
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Re: The new units
Actually banshees are just bean sidhes. There are different stories as to how they look, what they do. I was just expecting it to be the undead version you mentioned.
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Re: The new units
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Of course, the later unitnrs are full of horrible, horrible spoilers and units without descriptions. Like big sacred pigs. |
Re: The new units
woot, there is an undead version? This patch is getting better by the moment.
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Re: The new units
My all_view doesn't update like that. I custom made it so I could use a solid gray map for unit extraction. I will have to bump my numbers up a bit http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The new units
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My AllView doesn't crash when I use unitnrs higher than those used in game, so there are hundreds of empty units in the end of the list. I created it with an active mod, and the mod in question creates a unit somewhere in the range of 2900 or so, and thanks to it all the nonexistant units between the last existing unit and it become copies of unit nr 1... I use a .bat file created with the help of friendly neighbourhood lch. Essentially: ren guiborder2.tga guiborder2.old ren guiborder2.new guiborder2.tga dom3.exe -w -r 800 600 --opacity 1 --filtering 0 ren guiborder2.tga guiborder2.new ren guiborder2.old guiborder2.tga or "all the right extraction settings in a window of correct size, with an even-colored background that gives a slight hue (opacity 1) to the black map I use for extraction so that the shadow of the sprite is of slightly different black than the background." |
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