![]() |
Re: Swarm
But its just as silly to see them kill heavily armored units. "We dragonflies laugh at your 20 protection!Ha!"
|
Re: Swarm
Not only could they not do damage, but in certain situations they could cause the battle to run 75 turns because they could not damage the enemy and the enemy may be over fatigued.
|
Re: Swarm
I dunno.
Mighty warriors could get stung by bees to death. Jazzepi |
Re: Swarm
Quote:
Fitting end, IMO. Brought to you by that average nature mage. |
Re: Swarm
Allergies are a bastard.
|
Re: Swarm
Quote:
Besides, with the possible exception of maggots, I can not recall nature having access to any anti-SC spells before swarm was made better. |
Re: Swarm
Swarm was not made better, it's working as intended now, at last.
|
Re: Swarm
But it had to be made better to work as intended... http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: Swarm
Quote:
1 str, 0 damage bite, max 1 damage, armor negating - the damage roll should average 0.54 damage it seems. Attack skill 15. 6 flies per tile. -2 def per attacker, 5-6 tiles filled with flies against a lone SC... ouch. Defence skill 12 and length0 bite so half a dozen will die to repell every turn against an SC, but not everyone because there's a -2 penalty for each repell attempt in a round. Wonder if a fly that dies to repell still deals damage. iirc in dom2 there was no 1 damage max restriction, but they were not armor negating either. might remember wrong though. |
Re: Swarm
AN seems a bit too much. The swarm should really only ignore actual armour. A swarm shouldn't have any effect on an elephant, or a golem, or any other creature with a thick or non-fleshy hide. Oh well, I suppose they are some sort of magic bugs.
|
All times are GMT -4. The time now is 04:18 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.