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Re: Can someone help me with the mod Im trying to
Try those tips out. I am going to be up a little while playing and I will alt tab to check this thread to guide you along the way until we get it fixed.
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Re: Can someone help me with the mod Im trying to
You're in very good hands Murder. Trust me.
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Re: Can someone help me with the mod Im trying to
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Re: Can someone help me with the mod Im trying to
It caused issues with the NI mod for some reason, that is why I suggested him taking them out.
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Re: Can someone help me with the mod Im trying to
Are you sure it was the comments that caused the issue? I got alot of comments in the unit scripts and I never had any problems caused by them. Maybe I just got lucky.
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Re: Can someone help me with the mod Im trying to
Yup, we deleted the comments and it actually would load the mod. That was not the only issue with the mod but just deleting the comments brought it to a point where you could actually load the mod.
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Re: Can someone help me with the mod Im trying to
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alright, I downloaded six other mods which most of seemed to work, there was a ulm reborn mod and some other one that didnt work. it gave some spr error, anyway.
I cleaned up my mod so its cleaner, I used the insectoid mod as a template (cheers amos), and made sure my mod looked as close to his mod as possible save different names, stats and so on. looking over my mod I found some things that would be clearly problematic, ie I found two spelling errors, 1 being I named a creature ./covenantguard.tga and its tga file was Covenant guard, http://forum.shrapnelgames.com/image...es/redface.gif ... and instead of bonegnasher i had bonegansher http://forum.shrapnelgames.com/image...es/biggrin.gif, but I think I fixed all those up. I zipped up the whole mod along with its tga's so hopefully that will help. as of now it still doesnt work, the error I get is #name, no name. At least the pretender I made works, so I just stick his data into other peoples mods so I get my very cool diablo1 boss pretender http://forum.shrapnelgames.com/image...es/biggrin.gif thanks for the help http://forum.shrapnelgames.com/image...es/biggrin.gif and hopefully we can work out what the issue is so I can go ahead and fix it and then I can go ahead and create new mods http://forum.shrapnelgames.com/images/smilies/happy.gif, also if some1 wants me to make tga's for their mod, tell me and Ill give it a whirl because I got art pad and electric pen + photoshop and like I have been drawing for my self and private art teachers etc etc. |
Re: Can someone help me with the mod Im trying to
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and other people use comments all the time, including the example mod that I got with the game so I dont think its the comments that are bugging it out... I think its something to do with the tga's and paths |
Re: Can someone help me with the mod Im trying to
ok, well I finally figured out what the problem is, the quotation marks where from microsoft word (I made the text in word originally http://forum.shrapnelgames.com/image...es/redface.gif), so that was what was bugging it, so I fixed all that up, but now I have a holiness error, I rmember amos had same problem with his Insectoid mod so Im going to look at the thread and work out how 2 fix it...
ill post my mod when its up and going, and im going to add some more creatures to it =] |
Re: Can someone help me with the mod Im trying to
Holiness error can be from two causes: either you created a unit with holy magic but without #holy attribute, or you created a pretender with holy magic which causes problems for some people.
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