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Re: Bug in 1.41
I have just noticed that when I make a new game, it is saying it can't find several statements in the AI files.
Regards, ------------------ Admiral Grover ------------------- "There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable. There is another theory which states that this has already happened." - Hitch Hiker's Guide to the Galaxy - Douglas Adams |
Re: Bug in 1.41
One oddity -- in my present 1.41/TDM 255-system game, I've seen over 90 systems without a single "ancient ruins" planet. Anybody know if the probabilities got tweaked, or whether I might have inadvertently changed a setting somewhere?
------------------ -- The thing that goes bump in the night |
Re: Bug in 1.41
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Taqwus:
One oddity -- in my present 1.41/TDM 255-system game, I've seen over 90 systems without a single "ancient ruins" planet. Anybody know if the probabilities got tweaked, or whether I might have inadvertently changed a setting somewhere? <HR></BLOCKQUOTE>Interesting. I've been getting more under 1.41/TDM, but they have been mostly worthless. (Whoopee, Organic Farm II, that will solve all my problems!) There is a switch during set-up that disallows all ruins. |
Re: Bug in 1.41
There are 7 possible ruins chances listed in the StellarAbilities file. Each has a 5% chance of occurring on a "standard planet", not exactly sure what that means. Seems odd you would not have found at least one.
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Re: Bug in 1.41
Hrm. I probably hit the toggle by mistake, then. *shrug*
No new issues noticed by me in this patch, so far, and the fighter-stack +defense bug is fixed (BIG yay for non-Deeply Religious races!). ------------------ -- The thing that goes bump in the night |
Re: Bug in 1.41
Actually... its only 1/2% chance to find a ruins planet (value is in tenths). And, as I recall, thats the same its always been.
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Re: Bug in 1.41
You are correct Purple, it is 1/10ths.
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Re: Bug in 1.41
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by PurpleRhino:
Actually... its only 1/2% chance to find a ruins planet (value is in tenths). And, as I recall, thats the same its always been.<HR></BLOCKQUOTE>So if there are 7 types (per Marty), that would be roughly an overall 3.5% chance for a ruins planet or about 1 in 28. If we assume 7 planets in a planetary system (wag), that would mean that 1 in 4 planetary systems would contain a ruins planet. That is totally consistent with my experience. Out of 16 explored planetary systems in my current game, I found 4 ruins planets. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif |
Re: Bug in 1.41
Taqwus,
Hmmm, that is weird. I have no "special" planets either in the 1.41 (sim) game (no modpack or mods) I am playing. I am usually careful to select it, because, of course, it is a nice feature. I thought I probably forgot the setting too, but now I am beginning to wonder. To follow up with self-destruct order for mines, it still does not work in any of my 1.41 (sim) games. |
Re: Bug in 1.41
Hi
I encountered a different bug in a PBEM game. When I an ally of myself offer a traety to each other at the same time and both accept. The treaty is killed an we're left with no treaty at all. This is very annoying. I made friendship with my neighbor just after the game began. And we established one treaty after another until we reached Military Alliance. Then it happened. Wi beoth offered Partnership and both accepted one round later. Another turn passed and there was only the yellow word "none" in the treaty list. As a result several of our ships (resupplying on the partners planet) were destroyed and of course we lost all minerals and research points from trade. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif ZzZ |
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