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Re: Newbie Question on special tech (Organic, etc.)
Can two races with the same racial tech trade those special techs? I would think they could, but I've never had an opportunity to test it.
------------------ Cap'n Q The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: Newbie Question on special tech (Organic, etc.)
If you do not have a racial trait then your max tech level for the racial techs in Zero. Nothing more.
I once played as a race with ALL the racial techs. Had to go max negative on most other things to get under the 2000 racial point setting http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. Basically, I traded ships and analysed all of the aliens tech. I got crystalline from the Phong, organic from the UkraTal, psychic from the CueCappa, and temporal from somebody else. I only had to research religious on my own http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Then I sold ships with Organic/Crystalline crossover tech armor for planets, more tech, money, protection, everything http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. When I said protected, I meant protected, not private. Most races will not be able to analyse your tech or repair it, only those few who have the racial trait can. That still means most races cannot benefit from the capture of your tech. |
Re: Newbie Question on special tech (Organic, etc.)
Let me just make sure I fully understand: even if you have the trait for Organic tech, you cannot get temporal or religious tech, right? You can only trade weapon levels and such with another Organic race. Or trade to get their advanced ships and analyse those.
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Re: Newbie Question on special tech (Organic, etc.)
Yep! If your race dosen't have the racial trait, its like your tech level in the racial tech area is always reset to zero.
You can analyse the racial tech ship, (to get engines or hullsize etc), but you won't learn organic unless you paid for it. |
Re: Newbie Question on special tech (Organic, etc.)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Dragonlord:
SJ, can you please clarify for me how I should read the table, and what the acronyms mean? (I can only figure out a few) <HR></BLOCKQUOTE> I'm not SJ, but... APB = Anti-Proton Beam DUC = Depleted-Uranium Cannon (Projectile Weapons PM = Plasma Missile (Missiles, ca. 4-8 or something like that) PC = Plasma Cannon HPB = Heavy Plasma Beam, IIRC ED = Electric Discharge LR = Lightning Ray SP = Seeker Parasite AG = Acid Globule EAG = Enveloping Acid Globule (all from Organic Weapons, which goes up to level 10 IIRC w/ SPs early and EAGs late). |
Re: Newbie Question on special tech (Organic, etc.)
From the Many (semi) newbie questions...advice requested thread.
Format is; Weapon : Maxdamage - Mindamage (shield damage), damagetype, other details. Damage Ratings are damage per turn per kT. ((Damage amount / reload rate) / size of weapon) <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Okeydokey. Here are the damage Ratings for various weapons, at max tech. APB XII: 2.1 - 1.5, normal CSM V: 0.8, seeker MB: 1.75, normal AMT V: 0.625, normal QT V: 1.25, normal PM V: 1.0 - 0.27, seeker PDC V: 3.25, pointdefence, +70% PPB V: 2.0 - 1.67, phased RB IV: 2.5, normal IB III: 0.9, normal, +10% WMG III: 0.67, normal, +30% TPC V: 0.375 - 0.188, Weapons only ID V: 1.3, engines only IPM V: 0.625, engines only, seeker PN V: 15.0, planets only NB V: 5.0, planet population only GHB V: 1.21 - 0.33, normal SD V: 7.5, shields only DUC V: 1.33, normal PC V: 1.33 - 1.0, normal, organic HPB V: 1.67 - 1.0, normal, organic ED III: 1.5 - 0.5, normal, organic LR III: 2.0 - 0.5, normal, organic SP V: 1.0, seeker, organic AG V: 0.56, normal, organic EAG V: 1.25, normal, organic SC X: 1.17, skip armor, crystalline HEM III: 0.917, normal, crystalline TDB V: 1.0 (4.0), quad2shields, temporal TS III: 0.33, skips all, temporal TKP V: 1.75, normal, psychic CW III: 6.0, warhead MSD: 10.0, one shot, RuinsTech MID: 5.0, one shot, RuinsTech NSP: 0.4, skips all CT V: 0.45, ships armor, seeker SA V: 9.0, shields only, temporal TC III: 1.2, normal, temporal, +10% MSG III: 0.68, normal, psychic, +20% Acronyms expanded in order: Anti-proton Beam, Capital Ship Missile, Meson BLaster, Antimatter Torpedo, Quantum Torpedo, Plasma Missile, PointDefence Cannon, Phased Polaron Beam, Ripper Beam, Incinerator Beam, Wave Motion Gun, Tachyon Projection Cannon, Ionic Disperser, Ionic pulse missile, Planetary Napalm, Neutron bomb, Graviton Hellbore, Shield Depleter, Depleted Uranium Cannon, Plasma charge, Hyperplasma bolt, Electric Discharge, Lightning gun, Seeking Parasite, Acid Globule, Enveloping Acid Globule, Shard Cannon, High Energy Magnifier, Time Distortion Burst, Temporal shifter, Telekinetic projector, Cobalt Warhead, Massive Shield depleter/Ionic disperser, Null-spaceProjector, Crystalline torpedo,Shield Accelerator ,Tachyon Cannon ,MentalSingularityGenerator -Suicide Junkie<HR></BLOCKQUOTE> [This message has been edited by suicide_junkie (edited 23 June 2001).] |
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