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Re: Luck : +1 => Turn 2 => lab destroyed event !!!
had the same thing happen to me, turn 2 lab destroyed it was with -2 luck scales. then the next turn got brigand with 30 % unrest on capitol http://forum.shrapnelgames.com/images/smilies/happy.gif about 750 gold down the drain in 2 turns unlucky scales are really dangerous http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Luck : +1 => Turn 2 => lab destroyed event !!!
I already lost my lab in turn 2 with turmoil 3 - luck 3.
And I can't help to repeat that for my first mp game with dom 3, with order 2 or 3 and misf 1, I lost about half of my capitol's population on turn 2 because of a plague. http://forum.shrapnelgames.com/images/smilies/frown.gif http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Luck : +1 => Turn 2 => lab destroyed event !!!
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On another note: While recruiting a mage is often an important first step for many nations, there are a few where expanding quickly is more important. In these cases limiting your early expansion because you are betting on your lab burning down in turn 2 with +1 luck scales is probably a bad idea. |
Re: Luck : +1 => Turn 2 => lab destroyed event !!!
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Re: Luck : +1 => Turn 2 => lab destroyed event !!!
Yeah, we get that it's really bad when it happens.
But it should also be really unlikely, especially with positive luck scales. So in some cases if you can expand faster by not building mages, it's worth the risk. And hardly a major blunder worthy of the "what a stupid thing to do" attitude. More interesting the question originally asked: What are the chances? Does anyone have even a rough estimate? I suppose you could run a few hundred first turns to see. If it's one in 10 games, worth planning for. One in a hundred probably not a major concern. Also worthy of note that some nations have mages recruitable without a lab: Vaetti hags, Magisters and Judges, anyone with only random paths. |
Re: Luck : +1 => Turn 2 => lab destroyed event !!!
It is really unlikely. It's just (obviously) not impossible. Taking luck+1 doesn't mean bad things never happen to you...
I played a game with luck 0 in which I lost half my population the first turn, and a third of it the next turn; I basically started the game with a heavy-unrest 10000-population capital. Kind of stank, but bad things happen to good people sometimes. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Luck : +1 => Turn 2 => lab destroyed event !!!
> I played a game with luck 0 in which I lost half my population the first turn, and a third of it the next turn
That was harsh. I suppose you had a death scale. Plagues are a lot more common with a death scale, especially with death 3. Some events are restricted and will not happen the first couple of turns. Mainly barbarian hordes and stuff that makes you loose your only province. I think the destroyed temple waits for some turns as well, but I'm not sure. Best way not to have these kinds of events are to have positive scales all over, and Order 3 to get few events. |
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