.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   LA Hoburgs Intro (short story) (http://forum.shrapnelgames.com/showthread.php?t=34789)

lch June 7th, 2007 09:41 AM

Re: LA Hoburgs Intro (short story)
 
Nice on the artifacts, but somehow zero gold cost disturbs me. Especially if it looks like this. I would suggest adding "does not heal" to the list of attributes, too, because it does makes sense and would balance out these constructs.

DrPraetorious June 7th, 2007 09:53 AM

Re: LA Hoburgs Intro (short story)
 
Well, as magic beings they would still heal in labs.

Should I add "does not heal" to the basic clockwork horror or only to the ones that you recruit?

Is their magic too powerful?

lch June 7th, 2007 10:15 AM

Re: LA Hoburgs Intro (short story)
 
Yes, I meant the "does not heal" which requires them to return to a lab. Which really makes sense, I think, even if they're more mechanical than magical. Just a suggestion, you decide.

MaxWilson July 16th, 2007 04:17 PM

Re: LA Hoburgs Intro (short story)
 
Quote:

normalphil said:
Sounds neat.

Personally, I always wanted to see a faction that could spam 'Summon Demon Knight' without having to go a long ways out of their way thematically or gameplay-wise.

Can't EA Pangaea spam Demon Knight w/ Pans? Or do you mean it's out of the way research-wise?

-Max

normalphil July 17th, 2007 08:25 PM

Re: LA Hoburgs Intro (short story)
 
Thematically in the sense of 'what hell is EA Pangea doing summoning Demon Knights', gameplay-wise in that it involves recruiting a lot of pans doing the earth-boot shuffle. It's 'awkward' to the point of being disagreeable.

Before this mod the best feel I had with demon knights as a theme was DomII Diabolic Faith, and that required a pre-aranged pretender and a lot of recruitment. Here you have B2E2 nationals, which is a combination I'd like to see.

Cor2 August 15th, 2007 05:27 PM

Re: LA Hoburgs Intro (short story)
 
Great story, when is the next half?

Cor2 August 15th, 2007 05:40 PM

Re: LA Hoburgs Intro (short story)
 
Holy crap, the clockwork beast from MTG! how oldschool.

Nice mod. I thought i would not like the theme (evil halflings?) but it works, I am going to enjoy the no gold units.

DrPraetorious August 15th, 2007 06:37 PM

Re: LA Hoburgs Intro (short story)
 
I'm doing the next half when I finish the mod - which I will do when the next patch comes out. Hopefully the next patch will have support for spell side-effects.

I had some additional artwork and balance fixes that I lost in my most recent HD crash, so my morale is a bit low http://forum.shrapnelgames.com/images/smilies/frown.gif.


All times are GMT -4. The time now is 04:28 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.