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Re: Thuggity Thug [efficient thug builds]
I would call any unit capable of successfully fighting alone, an SC. That's the point of an SC, that they can take and hold territory by themselves.
Thugs come in groups and work in groups as a unit. Thugs are the A-team, they're commandos. They're small, elite units that can perform independently from your army, but not from each other. SCs are Superman. They do it all by themselves. I would call anything specialized-like an assassin or a scout-a support unit, not a thug. |
Re: Thuggity Thug [efficient thug builds]
Hmm, fair enough, I don't think we have a solid dictionary on this. However, I alwyas thought a thug was a unit you could send off to trash the back side of the enemy empire. The run into PD and small armies and eat them, but if they hit a real army they are done for. A SC is a unit that can take the big armies and eat them. In both cases, they do it themselves. The missle units just don't deliver in that area.
This is why we hear about Black Servant thugs. They can and do operate alone, but are not big army killers. As an aside, a support unit I have recently been enjoying is my "Fort Killer." It is a commander with a "Gate Splitter" and an endless wine skin. Brings extra knock down power to your seige and helps make sure they don't starve. Also nice for carrying gems... |
Re: Thuggity Thug [efficient thug builds]
LA Ulm with blood&death pretendder
* Hochmeister with blessing and a 0-3 items. Adding a weapon with decent Defense rating (Sword of Sharpness is fine - have a Black Priest site search until you get some Earth income) is a big step up, guarded by 2-4 Black Templars. More later... got to run... |
Re: Thuggity Thug [efficient thug builds]
I use Thugs as a common part of my main armies. In fact, one of my favorite aspects of Dominions (especially in single-player, where evilly deadly magic and SC's are less common), is to use mainly national human troops and commanders and develop the best human warrior commanders as thugs fighting amidst the mortal armies.
That said, my other suggestions for thugs as requested: EA C'Tis with an all-path pretender - The two armored commanders with a few trinkets on - they don't look great but mine have got into the Hall of Fame even with few or no items in multi-player. - Banes and Bane Lords. - Sleepers. - All paths is great for combining a bunch of cheap hammer-forged trinkets to make a fairly cheap multi-ability thug out of an experienced commander. Human opponents might decide to target them though to get the items just because they will look tempting. EA Ermor with an earth pretender - Commanders with trinkets from national mages. - Banes and Bane Lords. - Forging Hammer, Marble Armor, and Boots of Stone are a few good thuggish uses of the Earth magic. MA Ermor with a death pretender - Banes and Bane Lords. Vanheim with a water&earth pretender - Vans with or without blessings and trinkets. |
Re: Thuggity Thug [efficient thug builds]
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Re: Thuggity Thug [efficient thug builds]
To me the difference between a Thug and an SC is that an SC can kill a whole army by itself and a thug is a raider or support element.
There are dozens of potential chassis for Thugs- you are looking for 30+ hp, good skills and decent MR. Flight, resistences, stealth, etherial and life drain are all good too. Morale is also a consideration, especialy for raiders, but you can compensate with items if you have to. Candidates include various badass national leaders, Troll Kings, firbolgs, Ivy Kings, the devil from horde of imps, and plenty of others, but the classic thug chasis is the Bane Lord. When you build an SC you want the best gear you can build regardless of cost- invincibility is the goal. When you make a thug cost is a big factor- you are looking for bang for the buck, especially if you need a bunch of them. There are two types of thugs, and i'll just make up names for them now. The Mass Murderer is meant to add lethality to an army or be a raider and his job is to cut down regular troops by the dozens. The Hitman's job is to take down extra-tough enemy troops and/or SCs. Both types need luck and benefit greatly from quickness. Mass Murderers want AE weapons- Fire or Frost Brands- and usually want regen as well. Hitmen want high damage weapons, strength buffs, attack skill boosts and probably resistance tailored to the circumstances. |
Re: Thuggity Thug [efficient thug builds]
I like to substitute bodyguards, defense, and protection instead of high hit points and regeneration. Then many units can make good thugs.
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Re: Thuggity Thug [efficient thug builds]
High hitpoints are generally just for safety, if aa thug or SC takes decent damage from something chances are they will die eventually.
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Re: Thuggity Thug [efficient thug builds]
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I did however test this build and it's quite good indeed. |
Re: Thuggity Thug [efficient thug builds]
Im pretty sure astral weapon didnt make it into dominions 3 but in dom 2 it just made all your attacks AN iirc.
Back to the original topic can anyone think of particularly effective thug builds? |
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