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Re: Finalizing Neostandard
You need hull sizes like Juggernaut to provide a continuity between a baseship (somewhat larger than a dread) and a worldship (absolutely enormous).
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Re: Finalizing Neostandard
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Re: Finalizing Neostandard
Aww, nobody likes Escort.
Eh. Corvette does sound neater anyway, even if it doesn't maintain continueity. |
Re: Finalizing Neostandard
I vote escort!
not that it matters, it's just model names anyway. |
Re: Finalizing Neostandard
Everything matters; there is only different levels of relavency.
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Re: Finalizing Neostandard
Vote: Large colony ship or resource ship?
I think only one mod, maybe 2, actually used the SE4 resource ship. It didn't seem to have much utility. Also, should we specify that the small fighter should be interceptor-like, and the large fighter should be bomber-like? The regular fighter would be something in-between. This would create a bit more uniformity, and would provide the opportunity for modders to have different fighter hull types without needing to specify extra models that aren't part of the neostandard. |
Re: Finalizing Neostandard
Why have resource ships, when you have freighters?
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Re: Finalizing Neostandard
I vote large colony ship. I guess Kana's right, freighters are useful as resource ships, but it would be nice to have another size of colony ship.
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Re: Finalizing Neostandard
I vote for escort.
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Re: Finalizing Neostandard
I vote Corvette. An Escort is more of a type of duty than a class of ship.
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