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Re: Arcane Nexus
I can see that to a certain extent if you're playing severely limited in paths, but for multi-path nations its HUGE. Tien Chi is a good example, lots of low level paths (1,2,3's to 2,3,4's) Couple boosters and you have capability of pretty much any item in the game at half cost.
I doubt its worth casting when limited to 1 or 2 paths, but 3 or 4 or a rainbow pretender and it definitely is... if you survive the repercussions http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Arcane Nexus
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Oh I don't think it should be removed... but either reducing the effect to say %25 or upping the pearl cost to 300 would help a lot. |
Re: Arcane Nexus
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Re: Arcane Nexus
Well, granted I haven't played a huge number of MP games, but I've yet to see it cast by someone who wasn't already very likely going to win anyway. I agree it's a critical bug that you get gems the first turn, but if it were changed so that there was a chance to dispel it before it payed out it then its fine. If you can keep it up despite the fact that you've basically declared war on everybody else in the game you deserve to win.
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Re: Arcane Nexus
I'm in the "it's okay" camp, I think. It's obviously incredibly powerful, but if you can maintain it for a long time against the rest of the world's combined gem income (and remember, it costs 150 to cast and 30 to dispel) either you've got them way out-powered or they're not very smart, and in either case you're probably going to win. Or, they've got better things to spend their gems on, in which case maybe you won't win...
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Re: Arcane Nexus
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I dunno, seems like in the games I've lasted until the end AN always is the clincher that seals it. I'm just tired of participating in AN-dispel pacts that never seem to work. It just gets old and lame after awhile. Id rather the game be decided by a climatic battle(s) then just see everyone's hands go up in the air and leave once the first dispel for AN fails. Feels cheesy. |
Re: Arcane Nexus
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Re: Arcane Nexus
How about the caster of the Arcane Nexus gets a horror mark plus chance of horror attack every time gems roll in, the strength of which depends on the number of incoming gems? Like a private little AC just for the caster. It's not even totally unthematic, maybe the horrors are attracted by the spawning of the gems or something.
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Re: Arcane Nexus
Arcane Nexus should cost at least 300 gems or higher in order to cast. And it is unfair that only astral gems can dispel it. What is a nation like Abysia to do?
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Re: Arcane Nexus
Hmm, but the pacts I've participated in stressed not using magic that contributes to the nexus. So if there was a one-turn delay, and people mostly obeyed that pact, then the caster would just be gaining a delay in enemy mage/gem use. No?
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