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Re: The Illogic of Flight
Kind of a tangent, but supposedly flying causes "extra" fatigue loss. I haven't spotted the pattern yet, myself; sometimes flying units pick up oodles of fatigue very quickly and other times it seems modest. Does "blinking" count as an extra melee attack for fatigue purposes?
-Max |
Re: The Illogic of Flight
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Re: The Illogic of Flight
I imagine that all the flyers in the game have low stamina/get hungry easily. So they have to keep landing for breaks, and going over a sea would be too much for them.
Anyway for balance reasons, I think it's great that flyers can't go over water. Not that I'm disagreeing with you lch http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Illogic of Flight
Now that the game has a difference between "sea" and "deep sea" I think that allowing flyers over coastal waters and stopping them from going over the deep waters would make sense.
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Re: The Illogic of Flight
Why, Gandalf?
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Re: The Illogic of Flight
Most birds cant handle deep ocean flights. Provinces are 1 month travel? Maybe 2 if its your environment? So if people want to argue that flight should be able to go over water, and a compromise is desired, then allowing coastal waters but not deep waters might be logical.
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Re: The Illogic of Flight
Obviously adding a "hover" option to battlefield mechanics adds a level of complexity which is probably not worth it, but perhaps the current system wouldn't hurt a few tweaks such as the suggested coastline flying (so long as flying units don't end their movement on a water province) or trample-protection (not all tramplers even HAVE trunks!).
Some of the same could apply to underwater "flyers" if any still exist. |
Re: The Illogic of Flight
Yeah I can see that fliers should be trample immue, so thumbsup for that change if at all possible.
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Re: The Illogic of Flight
Earthquake immune would make sense too. But that could make earth quake too unbalancing, if you have flying earth mages and an army of fliers.
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Re: The Illogic of Flight
Flying archers would certainly be illogical (how would they aim the bow and stay airborne at the same time?). As for flying mages, perhaps the effort to stay airborne affects their concentration for spells, or perhaps they're simply unwilling to risk tiring themselves out with spells while being a few hundred feet off the ground.
Alternatively, perhaps flying units are simply unwilling to place themselves in a position which puts them in line of sight (and possibly attack range) of every archer, mage and priest in the opposing army? Not sure about immunity to trample. Presumably the trampling unit would simply wait until they land. On the other hand, a flying unit would have an easier time avoiding the unit, but then any sufficiently agile unit should be able to 'dodge' a trample in some manner (elephants for example, are not known for being nimble). The problem with coastal movement is handling combat (should any occur) between underwater and airborne forces. Unless of course it's treat in a similar manner to sailing (i.e. the unit effectively skips the water province). |
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