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Re: Using portraits in \'ancient ruins unique.\'
Fyron brings up a valid point. The Image Mod size could become bloated. I like Kana's idea, but I have no problem with bandwidth or storage space. I do not want SJ or anyone else to 'bust their a**' adding to the Image Mod just for my sake. I guess SJ could be the arbiter on this one. The crux in this case is the componants.bmp file. I would do it myself, but my graphics editing experience is zero.
GB |
Re: Using portraits in \'ancient ruins unique.\'
How about just one row (of 24)?
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Re: Using portraits in \'ancient ruins unique.\'
SJ,
Thanks for the quick reply. I have a friend who has some graphic editing experience, and he will work on it. I guess I do not want to add to the Image Mod if there is little demand for it... GB |
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