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-   -   Using portraits in 'ancient ruins unique.' (http://forum.shrapnelgames.com/showthread.php?t=34939)

GeorgiaBoy June 4th, 2007 09:44 AM

Re: Using portraits in \'ancient ruins unique.\'
 
Fyron brings up a valid point. The Image Mod size could become bloated. I like Kana's idea, but I have no problem with bandwidth or storage space. I do not want SJ or anyone else to 'bust their a**' adding to the Image Mod just for my sake. I guess SJ could be the arbiter on this one. The crux in this case is the componants.bmp file. I would do it myself, but my graphics editing experience is zero.

GB

Suicide Junkie June 4th, 2007 09:11 PM

Re: Using portraits in \'ancient ruins unique.\'
 
How about just one row (of 24)?

GeorgiaBoy June 7th, 2007 11:06 AM

Re: Using portraits in \'ancient ruins unique.\'
 
SJ,

Thanks for the quick reply. I have a friend who has some graphic editing experience, and he will work on it. I guess I do not want to add to the Image Mod if there is little demand for it...

GB


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