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-   -   Question on SEV (http://forum.shrapnelgames.com/showthread.php?t=34943)

Suicide Junkie June 21st, 2007 08:44 PM

Re: Question on SEV
 
The formulae are pretty straight forward.
The game just plugs in the values for [%Range%] and [%Level%], and out comes the number.
The range at which the weapon does zero damage is its maximum range.

So if you said a formula of := 35
The weapon would do 35 damge period, independent of range or tech level. (Although there is a hardcoded limit of range 500)

:= 35 - [%Range%]
would make a weapon which does 35 at range zero, and fades linearly to nothing at range 35.

More common is to use the iif(condition, true, false) structure.
:= iif ([%Range%] < 80, 100, 0)
So the weapon deals 100 damage out to range 80, then drops to zero beyond that.

Nest your iifs, use square roots, whatever you like.

se5a June 24th, 2007 05:19 AM

Re: Question on SEV
 
don't worry about trying to understand aaron's forumulas, they are unnessasrily complex.


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