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-   -   SE4X is now SE4 Advanced (http://forum.shrapnelgames.com/showthread.php?t=34968)

Urendi Maleldil June 9th, 2007 02:53 PM

Re: SE4X is now SE4 Advanced
 
Here's the current research structure. The Specific Research areas will probably change before the mod is released, but you can get the general idea of how things flow. I'll post more updates as things progress.

Remember, most of the Specific Research fields aren't revealed right away.

General Research:
Construction
Electronics
Physics
Weapons
Biotech
Psychology

Specific Research:
Armor
Shields
Stealth
Satellites
Fighters
Mines
Troops
Drones
Weapon Platforms
Energy Weapons
Missile Weapons
Torpedo Weapons
Biological Weapons
Gravitational Weapons
Warp Weapons
Minerals Extraction
Radioactives Extraction
Organics Extraction
Applied Research
Applied Intelligence
Warp Point Manipulation
Planet Manipulation
Star Manipulation

Suicide Junkie June 10th, 2007 07:52 PM

Re: SE4X is now SE4 Advanced
 
Speaking of tools:
http://imagemodserver.mine.nu/other/...researcher.zip

Should come in handy for arranging the AI research priorities.

msvbvm50 from MS if you need it

Fyron June 10th, 2007 10:13 PM

Re: SE4X is now SE4 Advanced
 
You'll likely need to hunt down a copy of MSVBVM50.DLL to use it.

There is also this AI research tool (requires .NET 2.0 Framework):

http://home.spaceempires.net/downloads-file-632.html

Urendi Maleldil June 11th, 2007 03:14 AM

Re: SE4X is now SE4 Advanced
 
Thanks for the links guys. Writing the AI research files should be no problem. It's testing and tweaking them that's the tedious part.

Black_Knyght June 20th, 2007 08:41 PM

Re: SE4X is now SE4 Advanced
 
Sounds like you're really on to something here, and I am eager to see it turn out.


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